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Implement Choice Weight

Improve Pacman’s navigation and average high score by adding weight to pathfinding choices.

  • Define choice weight
    • [ [pill, 10], [biscuit, 5], [empty, 2] ]
  • Refactor possibleMoves to 2d array of [[choice, weight],...]
  • After ‘looking’ iterate over possibleMoves to find total weight, generate random number within total weight (threshold)
  • Iterate over possibleMoves adding weight until we reach threshold

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