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mapbox-textures's Issues

Implement separate tile loading thread

Implement web worker to handle texture fetching and tile traversal.

The interface for a worker could be something like:

Main thread Worker thread
Run THREE
camera pos --> update tiles
fetch textures
update scene <-- send tiles

Optimize tile updates and visibility calculations

Some calculations on tiles are heavier than they need to be. An example of this is that tile bounding boxes (and placeholder meshes!) are calculated for every frustum check.

To fix this, responsibility for a tile's geometry and texture could be moved to the tile itself

Fix texture memory leak

Textures pollute GPU memory when a tile is removed before it has completed loading.

Number of textures should equal number of geometries:
texture-memory-leak

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