j-zeitler / mapbox-textures Goto Github PK
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Three js modules for loading tiled textures from mapbox
Implement web worker to handle texture fetching and tile traversal.
The interface for a worker could be something like:
Main thread | Worker thread |
---|---|
Run THREE | |
camera pos --> | update tiles |
fetch textures | |
update scene | <-- send tiles |
Some calculations on tiles are heavier than they need to be. An example of this is that tile bounding boxes (and placeholder meshes!) are calculated for every frustum check.
To fix this, responsibility for a tile's geometry and texture could be moved to the tile itself
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