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uot's Issues

"Apply" issue

What steps will reproduce the problem?
1. Collision editing of pillars by the beach in Spot06 (Lake Hylia)
2. Changing the first flag from 0000 to 0080 (to reproduce the climbable pillar 
in a youtube video you have posted)
3. Click any "apply" button in the Collision tab

What is the expected output? What do you see instead?
Clicking "apply" in the [Types] box of the collision tab should make the change 
immediate and apparent. What i see instead is that, after clicking "apply", 
nothing changes. I click on another triangle, then click back - only to see 
that my changes were not "applied".

What version of the product are you using? On what operating system?
Uot R10. WinXP SP3.

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 8 Jun 2011 at 3:21

Vertex editing doesn't work

What steps will reproduce the problem?
1. Vertex editing
2.
3.

What is the expected output? What do you see instead?
When you edit the vertexes, you should be able to move them all over, 
however you can only move them right and up.

What version of the product are you using? On what operating system?
I tried all of the versions out that are past 0.90b4

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 12 Apr 2010 at 1:08

REQUEST: small/standalone actors can display on the map

Just a request.

I was wondering if it could be possible to make it so that UoT can display
the actual models of the rocks/boxes/trees/grass or whatever instead of the
standard black boxes UoT uses for all actors right now.

This makes it easier to visually represent what's available on the map. You
could possibly put this in two different ways:

Easy way: Detect the value of the actor on the map and load it's model from
a separate obj model included with UoT. Note, this wont work for all
objects - only the objects that are converted to a standard obj file and
stored within UoT.

Hard way: Detect the value of the actor on the map and locate the actor in
which the value is referring to and attempt to load it within UoT. This is
basically loading actual actor data within the ROM and displaying it on top
of the map. I'm sure not all objects will load, however what I'm not sure
is that if the actual properties of the models (text/speech pointers, size
variables, etc) are determined in their zobj data or as listed in the map's
scene data.

Again, this is just an idea that I know you probably thought of doing for a
while now but haven't thought of a way of implanting.

Original issue reported on code.google.com by [email protected] on 3 Apr 2010 at 2:17

unable to open files

What steps will reproduce the problem?
1. when I open up a file within the rom under "ROM Files"
2. when I open up a file within the rom under "Individuals"
3.

What is the expected output? What do you see instead?
I expect the file toad and work properly. Instead I get an "unhandled
exception" error message. also says "Object refrence not set to an instance
of an object."

What version of the product are you using? On what operating system?
I am using version 10.0 on windows XP

Please provide any additional information below.
I am using a full copy of Windows XP on VMWare Fusion for Mac and the
previous version, version 0.90 worked flawlessly.

Original issue reported on code.google.com by [email protected] on 13 Mar 2010 at 5:33

Attachments:

Add .DAE export functions

If you can add this or something that we can export it from the UOT to 
something like 3ds Max for other purposes.


Original issue reported on code.google.com by [email protected] on 22 Feb 2011 at 2:13

ROM not Recognized Build Date: 8-11-10 14:34:22

What steps will reproduce the problem?
1. Opening any OOT Rom that I have, V1.0 or V1.2 

What is the expected output? What do you see instead?
Open my ROM file

What version of the product are you using? On what operating system?
R10 WIndows 7 Ultimate

Please provide any additional information below.
Tried re-downloading program and ROM files. It won't see the 9 in the build 
date for some reason, hence the 8-11-10 date when it is actually 98-11-10

Original issue reported on code.google.com by [email protected] on 18 Feb 2013 at 10:49

No vertex editing on actor models.

What steps will reproduce the problem?
1.
2.
3.

What is the expected output? What do you see instead?


What version of the product are you using? On what operating system?
R10. WinXP.

Please provide any additional information below.

I know it vertex editing was available in the older build of UoT, so where did 
it go lol?

Original issue reported on code.google.com by [email protected] on 9 Jun 2011 at 7:42

Object_horse Crashes UoT

What steps will reproduce the problem?
1. I opened the program
2. Clicked on Actor Models
3. Clicked on Object_horse, it loads for a second, then crashes.

What is the expected output? What do you see instead?
I was hoping to see Epona's model.

What version of the product are you using? On what operating system?
UoT Rev10, the newest one

Please provide any additional information below.
I'm running UoT on my 64-bit version of Windows 7 Home Premium, with no 
graphics card, as my processor is expected to render it all.

Original issue reported on code.google.com by [email protected] on 25 Jun 2013 at 11:07

Attempting to open files causes an error

What steps will reproduce the problem?
1. Trying to open a file in Utility of time.
2.
3.


What is the expected output? What do you see instead?

The file should be loaded, but instead the program displays this message:

An error has occurred: Could not find a part of the path
'[Program Directory]\ext\rooms.txt'


What version of the product are you using? On what operating system?

Version 0.83.4, Windows Vista


Please provide any additional information below.

I don't know if this is a problem with the program, or if I just made a mistake 
somewhere.  

Original issue reported on code.google.com by [email protected] on 15 Oct 2010 at 12:14

Collision Matching doesn't work

What steps will reproduce the problem?
1. Click on the Match collision to graphics or the match graphic to 
collision button and it doesn't do anything.
2.
3.

What is the expected output? What do you see instead?
I expected it to do what it says... but instead nothing happens.

What version of the product are you using? On what operating system?
version 10. Windows xp

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 12 Apr 2010 at 1:46

Avast! False virus alert

What steps will reproduce the problem?
1. Try downloading the program
2. Avast! Reports a virus has been detected and deletes the file
3. Can't install it

What is the expected output? What do you see instead?
That Avast! don't report a false virus

What version of the product are you using? On what operating system?
R10, Windows 7 32-bit

Original issue reported on code.google.com by [email protected] on 17 May 2010 at 5:48

Utility of time has stopped working

What steps will reproduce the problem?
1. extracting the application
2. trying to run the application
3.

What is the expected output? What do you see instead?
i expect it to work. insead i get an error that  says Utility of time has 
stopped working

What version of the product are you using? On what operating system?
i tried all of the versions on my windows 8 machine

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 14 May 2013 at 10:11

unable to control camera, jumbled models

What steps will reproduce the problem?
1. Not sure
2.
3.

What is the expected output? What do you see instead?
When I open the debug ROM and choose an actor to look at in the animations 
viewer they look all 
jumbled up, also I am unable to pan out and the camera behaves funny.

What version of the product are you using? On what operating system?
R8
R10

Windows 7

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 14 Apr 2010 at 12:02

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