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Automatically exported from code.google.com/p/uot
What steps will reproduce the problem?
1. Collision editing of pillars by the beach in Spot06 (Lake Hylia)
2. Changing the first flag from 0000 to 0080 (to reproduce the climbable pillar
in a youtube video you have posted)
3. Click any "apply" button in the Collision tab
What is the expected output? What do you see instead?
Clicking "apply" in the [Types] box of the collision tab should make the change
immediate and apparent. What i see instead is that, after clicking "apply",
nothing changes. I click on another triangle, then click back - only to see
that my changes were not "applied".
What version of the product are you using? On what operating system?
Uot R10. WinXP SP3.
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 8 Jun 2011 at 3:21
What steps will reproduce the problem?
1. Vertex editing
2.
3.
What is the expected output? What do you see instead?
When you edit the vertexes, you should be able to move them all over,
however you can only move them right and up.
What version of the product are you using? On what operating system?
I tried all of the versions out that are past 0.90b4
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 12 Apr 2010 at 1:08
Just a request.
I was wondering if it could be possible to make it so that UoT can display
the actual models of the rocks/boxes/trees/grass or whatever instead of the
standard black boxes UoT uses for all actors right now.
This makes it easier to visually represent what's available on the map. You
could possibly put this in two different ways:
Easy way: Detect the value of the actor on the map and load it's model from
a separate obj model included with UoT. Note, this wont work for all
objects - only the objects that are converted to a standard obj file and
stored within UoT.
Hard way: Detect the value of the actor on the map and locate the actor in
which the value is referring to and attempt to load it within UoT. This is
basically loading actual actor data within the ROM and displaying it on top
of the map. I'm sure not all objects will load, however what I'm not sure
is that if the actual properties of the models (text/speech pointers, size
variables, etc) are determined in their zobj data or as listed in the map's
scene data.
Again, this is just an idea that I know you probably thought of doing for a
while now but haven't thought of a way of implanting.
Original issue reported on code.google.com by [email protected]
on 3 Apr 2010 at 2:17
What steps will reproduce the problem?
1. when I open up a file within the rom under "ROM Files"
2. when I open up a file within the rom under "Individuals"
3.
What is the expected output? What do you see instead?
I expect the file toad and work properly. Instead I get an "unhandled
exception" error message. also says "Object refrence not set to an instance
of an object."
What version of the product are you using? On what operating system?
I am using version 10.0 on windows XP
Please provide any additional information below.
I am using a full copy of Windows XP on VMWare Fusion for Mac and the
previous version, version 0.90 worked flawlessly.
Original issue reported on code.google.com by [email protected]
on 13 Mar 2010 at 5:33
Attachments:
If you can add this or something that we can export it from the UOT to
something like 3ds Max for other purposes.
Original issue reported on code.google.com by [email protected]
on 22 Feb 2011 at 2:13
What steps will reproduce the problem?
1. Opening any OOT Rom that I have, V1.0 or V1.2
What is the expected output? What do you see instead?
Open my ROM file
What version of the product are you using? On what operating system?
R10 WIndows 7 Ultimate
Please provide any additional information below.
Tried re-downloading program and ROM files. It won't see the 9 in the build
date for some reason, hence the 8-11-10 date when it is actually 98-11-10
Original issue reported on code.google.com by [email protected]
on 18 Feb 2013 at 10:49
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
R10. WinXP.
Please provide any additional information below.
I know it vertex editing was available in the older build of UoT, so where did
it go lol?
Original issue reported on code.google.com by [email protected]
on 9 Jun 2011 at 7:42
What steps will reproduce the problem?
1. I opened the program
2. Clicked on Actor Models
3. Clicked on Object_horse, it loads for a second, then crashes.
What is the expected output? What do you see instead?
I was hoping to see Epona's model.
What version of the product are you using? On what operating system?
UoT Rev10, the newest one
Please provide any additional information below.
I'm running UoT on my 64-bit version of Windows 7 Home Premium, with no
graphics card, as my processor is expected to render it all.
Original issue reported on code.google.com by [email protected]
on 25 Jun 2013 at 11:07
What steps will reproduce the problem?
1. Trying to open a file in Utility of time.
2.
3.
What is the expected output? What do you see instead?
The file should be loaded, but instead the program displays this message:
An error has occurred: Could not find a part of the path
'[Program Directory]\ext\rooms.txt'
What version of the product are you using? On what operating system?
Version 0.83.4, Windows Vista
Please provide any additional information below.
I don't know if this is a problem with the program, or if I just made a mistake
somewhere.
Original issue reported on code.google.com by [email protected]
on 15 Oct 2010 at 12:14
On my current antivirus it detected a malware type file.
Original issue reported on code.google.com by [email protected]
on 3 Aug 2012 at 10:37
What steps will reproduce the problem?
1. Click on the Match collision to graphics or the match graphic to
collision button and it doesn't do anything.
2.
3.
What is the expected output? What do you see instead?
I expected it to do what it says... but instead nothing happens.
What version of the product are you using? On what operating system?
version 10. Windows xp
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 12 Apr 2010 at 1:46
What steps will reproduce the problem?
1. Try downloading the program
2. Avast! Reports a virus has been detected and deletes the file
3. Can't install it
What is the expected output? What do you see instead?
That Avast! don't report a false virus
What version of the product are you using? On what operating system?
R10, Windows 7 32-bit
Original issue reported on code.google.com by [email protected]
on 17 May 2010 at 5:48
What steps will reproduce the problem?
1. extracting the application
2. trying to run the application
3.
What is the expected output? What do you see instead?
i expect it to work. insead i get an error that says Utility of time has
stopped working
What version of the product are you using? On what operating system?
i tried all of the versions on my windows 8 machine
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 14 May 2013 at 10:11
What steps will reproduce the problem?
1. Not sure
2.
3.
What is the expected output? What do you see instead?
When I open the debug ROM and choose an actor to look at in the animations
viewer they look all
jumbled up, also I am unable to pan out and the camera behaves funny.
What version of the product are you using? On what operating system?
R8
R10
Windows 7
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 14 Apr 2010 at 12:02
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