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taoism's Issues

Extra daggers

  • misericorde
  • phurba
  • corvo
  • tanto
  • navaja
  • haladie
  • main-gauche
  • kard
  • stiletto
  • kabutowari
  • kris
  • kujang
  • etc

Server throwing exceptions related to Taoism Mod

Minecraft Version

1.12.2

Server Platform

Mohist, 1.12.2 forge-bukkit server platform.

Bug Description

Server threw exception info (attached here: https://paste.ubuntu.com/p/m5X9twg6Wd/)
when it stopped responding.

Additional Context

This issue has not crashed the server and made it generate crash-reports.
And I am not sure whether server's stopping responding is because of Taoism Mod or not.
I just see these error messages in my server console.
I have not seen any info related to "bukkit", so maybe this issue is not related to the server platform.
But I think it helpful and necessary to report these to you.
Thanks in advance for your kind-hearted help!

Add executions

Charge execution by long press (sneak+jump?) with attack key while having 9+ qi. An aura from blue to red will signal activation. Once activated, attack to begin the sequence. Some need aiming, most don't.

  • jian throws a sword beam with each attack consuming 0.5 qi, refilling as per normal when it hits, until you hit 5 qi, at which point it throws 3 sword beams and ends this state
  • kampilan becomes omnidirectional, each attack consuming 0.5 qi, until 5 qi, at which point it throws 5 sword beams in 5 directions
  • banfu whirls into a frenzy, drawing nearby mobs up and damaging them constantly with alternating hands, before throwing them out in a rain of blood.
  • dane axe is thrown, freezing the enemy in place. Click again to draw it back for missing hp damage. A hail of ice shards assault nearby mobs on return trip and mob death.
  • pollaxe knocks an enemy far back with the first hit, establishing an electric link; attack again to rush up to them for a missing hp stab. At this point all enemies you rushed by will start being attracted to you (electromagnetism), and last attack is a circular slash that breaks posture
  • halberd does a length 18 ravine chop that travels in whichever direction you aim it in, going up walls if needed, that roots enemies and loosens the surface. After a short delay, shrapnel/spikes emerge from the shattered area and impale mobs
  • maul hits away a single enemy. When that enemy hits the ground/wall, it explodes while sending out a blocky shockwave that harms and breaks posture. The faster it's going, the larger the shockwave, between 4 to 12
  • chui is thrown. It rams through walls and pins down the first entity it hits. Click again to teleport to it and deal more damage
  • cestus gives you invulnerability and launches you and the target into the air. Damage dealt during a certain time period will be recorded, then instantly applied to the target when the time ends, along with a smash down. Overflow damage will splash in a large explosion
  • tonfa's attacks temporarily knock down, parries become omnidirectional, free, and projectile-stopping, and you attack anyone you collide into. Net effect should be you using parries to bounce between multiple enemies, slowly wearing them down to KO, like arkham asylum
  • staff causes you to spin attack once, marking entities around you. You then continuously spin the staff over your head, gathering and damaging marked enemies above you while slowly levitating upwards, and end with throwing them straight downwards with a smash
  • tassel spear causes you to cut three times over 6 ticks on normal, throwing the target into the air, and alt is a vault to the target with three kicks that follow normal kick rules. When enemy is almost dead or the state is ending, throw enemy far away, then follow behind with a sailing heart stab
  • hook spear hooks the enemy and heavily slams them toward the other side dealing considerable posture damage, before delivering a leaping heart stab (adjust max possible damage for this attack)
  • ghiavarina does a circle slash when being charged, impales the next target and raise them above you for constant bleeding, until they're driven into the lugs and take high gib damage, after which mobs around you are afflicted with fear
  • guan dao enters "blood moon", throwing additional dark slashes when gaining moonlight, and ending in the classic 冥道残月破!
  • qinglong ji causes you to fly upward and rapidly spin it around, collecting enemies in front of you, then piercing them with the spearhead toward the ground (蛟龙入海)
  • daggers gain flash dodges that damage anyone on the path for full attack effects and backstab, each enemy killed lengthens duration or makes the attack more potent
  • chicken sickles cut off a body part, permanently (tm) reducing max hp on the first four hits before lopping the head off on the fifth. State continues until fifth hit fires and mobs killed by fifth hit will always drop head
  • judge's pen marks an enemy. Attacking the enemy will now stack the mark, and after some time the mark explodes for great damage. Detonating normally or killing the enemy causes the mark to spread
  • nunchaku parries the next attack, then flashes behind the target, rooting both sides and choking the enemy slowly to death. The target can escape by leaving nunchaku's attack range (somehow) or by the attacker hitting someone else, at which point they are pulled down for max posture damage with cap
  • meteor hammer entangles a single target. Any enemies entering the line will now be entangled as well. Alt will then pull them down, and normal will send them flying in the selected direction
  • rope dart's alt wraps the cord around the opponent's neck-analogue, throwing the dart out will pin it to wherever the dart lands without distance restriction but with some gravity. The dart must be retrieved before and after the hit (if not, it'll come back once the opponent dies)
  • cat of nine tails continuously whip the target regardless of their armor, each hit lowering their max posture, until they're left as a bleeding heap on the floor
  • bullwhip grabs a single entity or block. The object is thrown around until the user attacks again or the time ends, at which point it's thrown outwards as a projectile attack
  • blacksnake's sonic booms cause nearby blocks to fly in that direction, attacking as per a falling block
  • iron whip's attacks stack enfeeble. If the opponent's posture regen is already 0, break their bones for max hp and posture damage. Upon attacking a downed enemy this state ends in a cloud of dust that blind and enfeeble in an area, dealing remaining hp damage to the target
  • rapier's attacks taunt the enemy, increasing its damage dealt and taken and causing constant posture drain. An attack on a downed enemy will pierce their heart and end the state (with cap)
  • three-section staff twirls into a flurry. Mobs hit will now be knocked to the front of the player, so keep charging to stack up a bunch. After a swing or time being up, send them flying forwards with a punch
  • kusarigama throws the sickle around the enemy's neck, then pulls the player toward and behind the enemy for a head slice
  • emeici uncovers all four weaknesses, attacking each will give stacking layers of slowness and refluence, detonating on the fourth for damage and mass slow/weak/nausea
  • misericorde calls a bleeding/fatigue mist; mark and down enemies below some percent of health/posture, and instantly mercy kill marked enemies. Based on the number of enemies you kill in this state (maximum 7), gain "mourner's mercy" which prevents being attacked and regens health/posture until you hit something
  • flying guillotine unceremoniously cuts off the other guy's head
  • lance will impale bodies continuously as you run into them. These bodies can be used as ammunition by right clicking, or stored on the lance. When time runs out, you dismount with a vault and throw the impaled bodies out in a rapid barrage
  • bec de corbin has you play polo with your enemies
  • liuyedao hits five times in increasing range combos, extending cleave, bleed, slow, fire, and exhaustion on hit enemies, and detonates on the sixth strike. The duration depends on how many hits are taken: 1.1x, 1.3x, 1.6x, 2x, and finally 3x. The last hit rounds up all effects and converts their duration into equivalent true damage (ignore armor and potion)
  • deer horn knife
  • zhanmadao
  • monk spade
  • executioner's sword greatly knocks back all enemies, casting slow on the audience and binding/rooting on the defendant and adds several eyes
  • others

Armor to add

  • paper
  • rattan
  • pangolin (WWF's gonna have my head for this...)
  • cataphract
  • bu ren jia
  • shan wen jia did not exist!
  • brigandine
  • h a t s
  • yoroi
  • ming guang kai
  • cuir bouilli
  • lamellar
  • laminar
  • plated chain
  • doumaru
  • martial uniform
  • assassin's outfit
  • etc

Shields

  • rattan
  • heater
  • kite
  • tower
  • hoplon
  • buckler
  • lantern shield (lol)
  • gun shields (lolol)
  • bladed shields (lololol)
  • etc

Additional combat actions

  • backflips
  • wall run
  • ???
  • toggle all moves with a combat mode to stop yourself rolling off your own treehouse...

Extra hand weapons

  • bagh naka
  • wind and fire wheels
  • deer horn knives
  • emeici
  • maduvu
  • nyepel
  • tekko (kagi)
  • tessen
  • katar
  • pata
  • vajra
  • brass knuckles
  • sphairai
  • zi wu ding

Extra spears

  • dory
  • ranseur
  • lance
  • trident
  • trishula
  • yari
  • swordstaff
  • brandistock
  • pike
  • ahlspiess
  • aklys
  • boar spear
  • corseque
  • etc

Fix downed rendering

  • flat mobs are either inverted or sunken
  • multipart mobs are unaffected for technical reasons
  • roughly cubic mobs are flipped on their sides
  • rendering is off centered from hitbox

持有马槊的玩家引起的服务端崩溃:NullPointerException: Ticking player

Forge 版本

14.23.5.2854

御灵版本

taoism-2.2.1.22

单人游戏/多人游戏

多人游戏,使用服务端 Mohist

崩溃报告的链接

https://paste.ubuntu.com/p/VMFtT8bv3K/
https://paste.ubuntu.com/p/bffxwHP7Tn/

问题描述

这个持有马槊的玩家连续引起了几次服务端崩溃。崩溃报告的崩溃原因都是 Ticking player,
栈帧部分大致相同,故不一一列出,仅举出两例。
能够稳定复现此问题的手段尚不明确。
如果需要任何其他的信息,我会尽量提供。
在此事先感谢您的帮助!

不使用模组武器无法触发击倒

如标题,我将原版木棍和木剑添加到combatItems
但是,我用两者攻击生物都无法显示生物架势条,同时也无法击倒
想要使用架势这套系统用该模组武器攻击一下生物,这时候对面架势条就显示了,我修改的配置就能生效
当死亡重生以后也一样需要重新用御灵武器"激活"才能使用
配置:

   S:combatItems <
        example:sword, 3.5, 1.5, false
        example:shield, 0.3, 0.6, true
        minecraft:wooden_sword, 3.5, 1.5, false
        minecraft:stick, 10, 1, false
     >

模组版本:taoism-2.2.1.34.jar
Forge版本:14.23.5.2860
无其他模组

真的很喜欢这个模组,望修复

Extra clubs and sticks

  • canne du combat
  • jo
  • jutte
  • bo
  • kanabo
  • knobkierre
  • shillelagh
  • otsuchi
  • morning star
  • qing ren ba (lel)
  • etc

Extra whips

  • snakewhip
  • buntot pagi
  • urumi
  • chain whip
  • etc

Extra double-edged swords

  • katzbalger
  • khanda
  • patag
  • ida
  • macuahuitl
  • flammschwert
  • cinquedea
  • kalis
  • colichemarde
  • executioner's sword
  • gladius
  • khanjali
  • xiphos
  • etc

Extra pole axes

  • ge
  • fangtian ji
  • danish axe
  • lochamber axe
  • monk spade (I'm gonna put it here...)
  • partisan
  • war scythe
  • etc

Extra single-edged swords

  • types of dao
  • khopesh
  • krabi
  • ayudhya katti
  • panabas
  • falx
  • uchigatana
  • nagamaki
  • nodachi
  • kukri
  • moplah
  • shotel
  • bolo
  • kopis
  • etc

Extra pole swords

  • glaive
  • fauchard
  • guisarme
  • naginata
  • war scythe
  • tepoztopilli
  • voulge
  • etc

1.12联机游玩此mod时流量消耗过大

我的世界版本
1.12.2-forge-14.23.5.2854

联机平台
Sakura Frp内网穿透,简联mod,局域网联机

bug说明
我做了个1.12的整合包,在和3个朋友联机游玩时发现流量消耗过大导致游戏卡顿的问题,经过排查后发现是因为这个mod导致的,在不加这个mod的情况下玩1个小时大概消耗500MB左右的流量,加入这个mod后1小时消耗15G左右的流量,希望您能解决一下这个问题,这个mod现在只能单机或本地局域网联机才能游玩,我很喜欢这个mod的架势系统

Extra chain weapons

  • manriki gusari
  • flail
  • chigiriki
  • kusarigama
  • kyoketsu shoge
  • meteor hammer
  • etc

[Improvement Suggestion] item registration improvements

A Thought towards configuring items to work with parry and shielding.

Put the ability to manually balance items offensive and defensive power in the parry config so it become something like:

_modname:itemid,offensive#,defensive#

_dungeontactics:iron_cestus:1.5,0.8

which then makes the DT have those stats so one can for example make different tiers of same weapon stronger or weaker comparatively. if none are put, just fall back to the global number put in the config.

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