Comments (8)
Huh, wrong boolean state I guess got switched possibly in merge.
There's a chance saves existing until now will be broken. Map start saves should be okay though I believe.
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Ongoing issue or recent only
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@ensiform I've just run into it in the past couple days, but when I figured out what was happening I went through the older builds until I found one that worked (ie. the 2023-04-10-d3e8c8d7 build).
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I can't see anything that changed which would trigger differences with scripting and map functions or saves. It seems more like existing known possible glitches.
Can it be reproduced regardless of save or was this save existing before?
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I believe I am encountering the same issue. I think it is related to when a cut scene would be triggered by level scripting. On a new game I am not able to progress to the second door during the introduction to force powers on Yavin. The cut scene for Kyle doesn't trigger. I too am on Windows 10, and the last binary that works is from the d3e8c8d commit.
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Pretty sure there's all kinds of brokenness. Even in jk2 something isn't right on kejim_base. But I cannot see why recent commits would affect anything, so I suspect it was older? Are you positive older than that commits are not also broken?
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Commit 6f5c578 works. Commit c55d81a does not trigger the cut scenes.
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@ensiform Changing these conditionals back to the way they were before commit c55d81a fixes the problems I have encountered.
OpenJK/code/game/Q3_Interface.cpp
Line 10571 in f1448bc
OpenJK/codeJK2/game/Q3_Interface.cpp
Line 8600 in f1448bc
if( strlen(name) > 5 && !Q_stricmpn(name, "cvar_", 5) )
I do not know if this negates what you were trying to achieve with the commit.
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Related Issues (20)
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