Comments (2)
@stoofphen Can you list a few implemenations from SoFII?
What kind of entities have been supported in this manner - only func_ movers or is there a more comprehensive overview of the specific use cases?
I believe a lot of those can already be achieved with ICARUS and bmodel & glm model stuff - at least visually.
Does this parenting also include quaternion rotations for staying on a tilting / dynamically roffed platform?
How sophisticated is the approach in SoFII with regards to clientside prediction (which is lacking for the MP part for JKA - ICARUS moved geometry)?
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@MoritzJT Thank you for your response. I cannot say for certain the details around how it was implemented, and I am not sure if the SoFII source code is available for review. There is an 'unofficial source code' for SoFIIMP (https://github.com/ensiform/SOF2MPSDK) - this may be of potential use, as I can find a few references to entity 'parent' when doing a search through the repository.
I am aware that at least the func_static entity (mostly used for moving objects in SoFII, either with usual move command or the ROFF animation) can act as a parent, potentially func_door as well. Various point entities (target_speaker, NPCs, useable turrets) and other brush model entities (func_door, func_button, trigger_once/multiple) can be parented to the func_static, which maintains its relative origin and angles (possibly quaternion) to make it all move as one unit. Playing through SoFII you'll see that this feature was used extensively throughout the missions, particularly the ones involving vehicles and lifts / elevators.
from openjk.
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