This mod is still in development, and the plan is as follows:
-
Zion
- Define Zion Dimension Type
- Define noise function to generate terrain
- Define biomes (Zion cave)
-
Virtual World
- Define Virtual World Dimension Type
- Define noise function to generate terrain
- Define biomes (city)
-
Robot World
- Define Robot World Dimension Type
- Define noise function to generate terrain
- Define biomes (robot world)
-
End Virtual World
- Define End Virtual World Dimension Type
- Define noise function to generate terrain (floating islands)
- Define biomes (city in the sky)
- Zion
- Zion cave
- Define Zion cave biome
- Creatures generation
- Zion cave
- Virtual World
- Virtual city
- Robot World
- Zion
- Armored Personnel Unit (APU) (rideable)
- Define APU entity: see ArmoredPersonnelUnitEntity.java
- Model & Textures: see ArmoredPersonnelUnitModel.java
- Animations
- AI Goals
- Sound events
- Ambient
- Hurt
- Death
- Create APU like iron golem: see EngineCoreBlock.java
- Translations
- Digger Robot (boss)
- Model & Textures
- Animations
- AI Goals
- Sound events
- Ambient
- Hurt
- Death
- Attack
- Loot table
- Machine parts
- CPU
- Spawn conditions
- Machine Gun (rideable, no living entity like boat)
- Define Machine Gun entity: see MachineGunEntity.java
- Model & Textures: see MachineGunModel.java
- Animations
- AI Goals
- Sound events
- Ambient
- Hurt
- Death
- Translations
- Spaceship (rideable) see SpaceshipEntity.java
- Define Spaceship entity
- Model & Textures: see SpaceshipModel.java
- Create Spaceship : see EngineCoreBlock.java
- Animations
- AI Goals
- Sound events
- Ambient
- Hurt
- Death
- Translations
- Zion People
- Define Zion People entity: see ZionPeopleEntity.java
- Model & Textures: see ZionPeopleModel.java
- Jobs (0 -> random)
- 1 -> apu_pilot
- 2 -> carpenter
- 3 -> farm_breeder
- 4 -> farmer
- 5 -> grocer
- 6 -> infantry
- 7 -> machinist
- 8 -> miner
- 9 -> rifleman
- Jobs (0 -> random)
- Animations
- AI Goals
- Sound events
- Hurt
- Death
- Attack
- Trading
- Spawn conditions
- Armored Personnel Unit (APU) (rideable)
- Virtual World
- Agent
- Define Agent entity: see AgentEntity.java
- Animations
- AI Goals
- Loot table
- Mobile phone: see ItemRegistry.java
- Coins
- Spawn conditions
- Translations
- Virtual People
- Define Virtual People entity
- Model & Textures
- Animations
- AI Goals
- Sound events
- Ambient
- Hurt
- Death
- Attack
- Trading
- Agent
- Robot World
- Robots
- The Matrix (boss)
- Other robots
- Robots
- End Virtual World
- Agent Smith (boss)
- Common
- Robot Sentinel (Zion & Robot World, Octopus)
- Define Robot Sentinel entity: see RobotSentinelEntity.java
- Model & Textures: see RobotSentinelModel.java
- Animations
- AI Goals
- Sound events
- Ambient
- Hurt
- Death
- Loot table
- Machine parts
- CPU
- Spawn conditions
- Robot World
- Zion
- Robot Sentinel (Zion & Robot World, Octopus)
-
Virtual World
- Mobile Phone (to tp to Zion by calling)
- Define telephone item
- Realise functions
-
tp
to Zion - clear player's inventory (cannot take anything leaving Virtual World except coins)
- record player's inventory (next time
tp
to Virtual World, the inventory will be restored, but coins will be taken away by the player)
-
- Armors
- V Mask: see VMaskItem.java
- Ability to attack agents
- Tooltip
- Hacker Cloak: see HackerCloakItem.java
- Fly
- Tooltip
- Hacker Pants: see HackerPantsItem.java
- Complete defense the attacks from agents
- Tooltip
- Hacker Boots: see HackerBootsItem.java
- Complete defense fall damage
- Tooltip
- V Mask: see VMaskItem.java
- Mobile Phone (to tp to Zion by calling)
-
Zion
- Teleporter (to tp to Virtual World)
- Define Teleporter item
- Define Block of Teleporters
- Realise function to tp to Virtual World
- Teleporter (to tp to Virtual World)
-
Common
- CPUs
- Define CPU item
- To recipe Laptop
- Laptop (to earn coins)
- Define laptop item
- Realise function to earn coins by playing game 2048
- Machines parts (get it by killing robots, to make many things like spaceship, APU, etc.)
- Mechanical Armors
- Mining Drill (to mine)
- Batteries (to power the electromagnetic guns)
- Define battery item
- Realise function to power the electromagnetic guns
- Electromagnetic guns (use batteries to shoot)
- Define electromagnetic gun item
- Animations & Models & Textures
- Realise function to shoot
- Promethium Ore (to make energy batteries, etc)
- Define [deepslate] promethium ore block
- Define promethium ore item
- Spawn conditions
- Promethium Ingot (to make energy batteries)
- Promethium Block (to make energy batteries)
- CPUs
- Zion
- APU machine gun shoot
- Electromagnetic gun shoot
- Virtual World
- Zero One