Basic rigid body sim demo with leapmotion controls
Wanted to play around with the canvas object, and build up my math libraries a bit more. There was a big focus on page performance and improving my vector math library. I also wanted to play around with the leapmotion controller. The end result of this will be a multiple player version where it drives a physical device (art installation) where multiple people can stand around a large box with neoprene stretched over top an ball bearings sitting on top. A person would move their finger "in" and servos will pull the neoprene down causing a "gravity well" where the bearings will roll towards. Various pieces of the hardware and software are working, but its not all put together yet.
- Custom object pool library to keep the garbage collector at bay
- Custom Vector Math library
- Focus on page performance and canvas speed
- Custom basic 2D rigidbody solver