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Micr0Bit avatar Micr0Bit commented on July 20, 2024

@jakobharder : sos ... :D

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jakobharder avatar jakobharder commented on July 20, 2024

Hi MicroJOo, can you go a little up in the call stack? Obviously some file was missing, but what that would be interesting. On Friday I have a bit more time to take a closer look at it myself.

Does skipping the launcher and directly debugging the game work?

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Micr0Bit avatar Micr0Bit commented on July 20, 2024

yes , skipping the launcher and just debugging burntime works ... and funny thing is , i can also debug the launcher when ive debugged the game before ... so my best guess is , the "launcher" is failing because he is not asking for missing burntime files ... the game itself is asking me for the files and wants me to direct to the location (after that procedure , launcher works too)

callstack2

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jakobharder avatar jakobharder commented on July 20, 2024

Not sure what exactly happened, but the lang.txt is from one of the launcher packages. Which actually only exists in the form of lang-EN.txt and so on. So the language setting must have gotten wrong somehow. No idea why yet though

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jakobharder avatar jakobharder commented on July 20, 2024

The launcher packages must have been not available in the path.
The post-build command was missing for the Launcher. That's why it worked after building the game once.
Fixed in bbe36ac
And added proper checks for missing launcher files in 438de0a

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