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burntime's Introduction

Burntime

Burntime is a remaster and expansion of Max Design's PC strategy game 'Burntime' from 1993. It includes improvements like doubled resolution and wide screen support.

Build and Debug

  • open source/Burntime.sln in Visual Studio
  • mark Burntime.MonoGame as the start-up project
  • build & start

Credits

This project is not affiliated in any way with Max Design and/or the original creators. The original game, graphics and other assets are the property of Max Design and their original creators.

A big thanks to Martin Lasser and Hannes Seifert for allowing this community remake effort to use the original graphics and music!

See full list of contributors

burntime's People

Contributors

jakobharder avatar micr0bit avatar

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burntime's Issues

Party members occupy the same spot when following

V1.0.3
Party characters occupy the same spot when they follow you and also sometimes when standing still. They are on top of each other often while following the leader, thus you only see one member walking instead of 2 or more.

Not keeping some distance from each other:
Untitled

Map Editor Crashing because Tile-Folder is missing

win 7 , 64bit

i double-click the "Burntime MapEditor.exe" and its crashing

cant give you any more hints , because theres no log-output

*Edit :
i have managed to get it working by myself , i did copy the "tile-folder" from :

\bin\burntime\game\classic_newgfx\gfx

into

\bin\tools\MapEditor

now it works ... but is that intended ? @jakobharder

turn cheat on/off in settings

although godmode is off (default in the settings) i can spam items with key 1 and 2

we should have a option in the launcher-settings to switch it on/off

Fix for endgame crash

Sometimes if you overfill a location with food (for example New Village at the endgame) you get a null pointer.

This is a temporary fix in Location.cs to fix that. It's an ugly fix but it will let you finish/win the game :)

    public Item FindFood(out IItemCollection owner)
    {
        Item item = null;
        owner = null;

        for (int i = 0; i < Rooms.Count; i++)
        {
            for (int j = 0; j < Rooms[i].Items.Count; j++)
            {
                if (Rooms[i].Items[j].FoodValue != 0)
                {
                    try
                    {
                        if (item == null || item.FoodValue < Rooms[i].Items[j].FoodValue || item.Type == Production.Produce)
                        {
                            item = Rooms[i].Items[j];
                            owner = Rooms[i].Items;
                        }
                    }
                    catch (Exception)
                    {
                      // log this to get more clarity, but just adding this lets me finish the game
                    }
                }
            }
        }

        return item;
    }

Stuck in New Village

when i enter the village i stuck in those trees ... cant move inside the village

stuck

Missing text lines at ending screen

V1.0.3
The text on the ending screen doesn't start with the first text line. There should be 2 before.

Currently shown as first line:
Untitled

Save file (just click "next" to go to the ending screen):
end.zip

Startpositionen

Hallo, ich bin gestern diurch Zufall auf dieses Projekt gestoßen. Habe Burntime immer gemocht, aber wegen der umständlichen Siegesbedingungen, speziell dem "Einkesseln" der Computergegner ohne direkten Kamp, habe ich immer auf eine verbesserte Version gehofft und tatsälich hin und wieder selber daran gedacht, mich dranzusetzen.

Wie auch immer, ich habe gerade eine Partie angefangen und musste nach 5 Minuten aufgeben :), denn:

Die Spieler (AI) können beim Spielstart direkt im benachbarten Ort anfangen; falls man selber in einem "Sackgassen-Ort" startet und der Gegner an einer Kreuzung, ist man direkt aufgeschmissen, da man den Ort des Gegners erst erobern müsste, um von dort aus weiterzukommen, was mit der Startausrüstung eher heikel ist :)

Ich weiß nicht, ob im original Spiel die Spieler direkt nebeneinander starten konnten. Es scheint mir aber sinnvoll, eine minimale Distanz von zwei oder besser drei Orten zu wahren, wenn die Startlokalitäten festgelegt werden.

Defenders of town walk and stay in the upper left corner

V1.0.3
When you arrive at an enemy town. The defender is always in the upper left corner of the town map, not walking around and not at a reasonable hotspot, just standing near 0,0 screen coordinate.

When the player adds defenders to a town they start to walk in the upper left corner for no good reason.

Mutants spawn on same spot

V1.0.3
After arriving and entering a location mutants and dogs spawn at the very same spot as the player. Thus the player character gets hit immediately.
They should be spread around the town instead.

Untitled

Graphical glitches

do we have some new introduced graphical issues here ? or is this just not polished yet ?

fatso

No AI Players Toggle not working at all, crashes the game

Hey,

in the newest 1.0.1 version, German language I cannot enter the game when I try to disable the AI players, no matter what (1 or 2 players, game mode or difficulty level) if I turn off the AI players and try to start the game it will crash without fail.

It just closes the window and doesn't even write a crash log!

I am on Windows 10 with current updates

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