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a simple but poweful 3D render engine with OpenGL, OpenGL ES2 (iOS, android) backends. D3D11 backend is work in progress

Home Page: www.horde3d.org

Batchfile 0.02% Shell 0.01% CMake 0.53% C 21.86% CSS 1.63% HTML 20.09% GLSL 1.34% C++ 44.35% C# 7.65% JavaScript 0.18% Mercury 0.29% Objective-C 2.05%

horde3d-x's Introduction

horde3d-x

Horde3D now has an official github repository here: https://github.com/horde3d/Horde3D/.

Horde3D is a small open source 3D rendering engine. The goal of this project is to add new features to the original engine, see the branches for subprojects.

Copyright (C) 2006-2013 Nicolas Schulz and the Horde3D Team

http://www.horde3d.org

The complete SDK is licensed under the terms of the Eclipse Public License (EPL).

Horde3D requires an OpenGL 2.0 compatible graphics card with the latest drivers. A GeForce 6 or Radeon X1000 series card is the minimum requirement to run the samples.

The source code of the engine and tools is included in the SDK. It has the following dependencies:

- RapidXml
	http://rapidxml.sourceforge.net
- stbi by Sean Barrett
	http://nothings.org
- GLFW for window management in samples
	http://glfw.sourceforge.net

These libraries are included directly as code in the SDK.

horde3d-x's People

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