JamieFristrom's Projects
Doing it in C++ 20 this year. Turns out ranges weren't really ready for prime time yet.
Android NDK samples with Android Studio
Writing a thing that checks if you win in Connect 4 with a couple different approaches in Haskell
🌋 Endless runner game
Dungeon Life
Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong
A guideline compliant Tetris clone made with Haskell.
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Looking at dice rolling statistics for an anime themed gmless TTRPG I'm working on...
A TypeScript-to-Lua Compiler for Roblox
Roguelike Tutorial in Rust - using RLTK
Haskell bindings to the SDL2 library
Perf on some C# sorted sets
A Haskell game written in Yampa
This repository implements a reusable Finite State Machine using C++. It also illustrates the concept by applying the implemented Finite State Machine in a few example use cases.