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vengine's Introduction

WARNING Development moved to: https://github.com/achlubek/venginenative This project is NO LONGER SUPPORTED! Use the new repo. This project also doesn't work and only barely compile, lacks assets etc, its not useable. You shouldnt use it. It is here only for "historical" purposes and because I dont have private repos and I need some history.

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FAQ:

  • Where are shaders?

Shaders are here: https://github.com/achlubek/vengine/tree/master/binaries/media/shaders

  • Where is post process routine?

It is here: https://github.com/achlubek/vengine/blob/master/VEngine/Rendering/Renderer.cs

  • Where is PBR?

It is here: https://github.com/achlubek/vengine/blob/master/binaries/media/shaders/include/Shade.glsl

OpenGL engine for writing robust and threaded graphical applications in C#. If you want to check out how does it behave - Run Tester project binaries with correct Media path in Config.cs.

The software is licensed under MIT license - so do what you want.

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vengine's People

Contributors

achlubek avatar adrian-afl avatar

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