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maeden's Introduction

MÆDEN

Synopsis

Maeden is a simulated grid-world environment designed to support multi-agent problem-solving. Agent controllers may be written in any language that supports basic sockets.

Details and documentation may be found here.

To Do

  • when simulation ends (in the case where eating the food is the ultimate goal), send disconnect signals to any other agents currently connected
  • in server loop, keep track of connected agents' energy even if they are deliberating; kill them if they run out of energy
  • adjust simulation time units to correspond to 'wait cost' and then deduct wait-cost every time-slice when agents do not act
  • action cost incurred should reflect cost of actual action selected by agent plus wait costs since the last action (or connection if first action); this item may be obviated by previous item
  • fix the foundBase and killGrid interaction that is happening in Grid.java
  • create associative array to store action costs, indexed by action character
  • resolve conflict when two agents want to move into the same square
  • track down problem with stochastic failure giving incorrect status; problem starts in processAgentActions() where STOCHASTICISM/STOCHASTIC_RATE is sometimes exercised
  • create wrapper server that will fork a simulation in specified world (do we really want this?)
  • upgrade documentation in Java sources to support javadoc
  • modify assignment of agent IDs to re-use IDs that have been released
  • remove restriction of single-digit agent IDs (i.e., limit of 10 agents)
  • add shield object or armor or chain mail, etc.

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