v1.0.0
bl 2.79c
osx 10.11.6
I just found this addon and mainly wanted to test it for a quite a basic object. Its not anything with an armature thought.
I have this tube kind of shape with some mods on it (mirror, subs, solidify) i got a base shape key and 2 sets. When i do the action i see a new shape with no mods, no shape keys.
I think the issue is because i already have a copy of that mesh in my scene. I tend to keep the filenaming of .001 because it works and sometimes helps.
Mesh with mods and shape keys
![org-mesh](https://user-images.githubusercontent.com/6923008/47518952-589adb00-d85a-11e8-9099-0bed930a7199.png)
Result mesh in viewport
![result-mesh](https://user-images.githubusercontent.com/6923008/47518951-589adb00-d85a-11e8-96a1-b51918db2be3.png)
edit
My thoughts were this was causing issues with this operator. But after changing is till dont see shape keys back no the new shape. When i check the list of shapes i do see the created meshes. I dont get errors in the console. I know the easy fix is select the shapes than the new object and choose add ass shape keys.
Just wanted to post this bug
Im not sure what mods could cause an issue, i guess the solidify is causing an issue here. The Blenderartist link is at a deadend in the main page.
Adjust meshlist, doesnt help
![mesh list-new](https://user-images.githubusercontent.com/6923008/47518949-58024480-d85a-11e8-8f48-2dea3754fbef.png)
Adjust meshlist, i though already excisting copy was causing issues here
![mesh list-old](https://user-images.githubusercontent.com/6923008/47518950-58024480-d85a-11e8-80c1-0dab0855554d.png)