Json tools and stuff
json-ables's Introduction
json-ables's People
json-ables's Issues
[Suggestion] Default Enchantments or Modifiers
It would be really cool if we could add tinker tools with natural enchantments or modifiers.
The reason I mention enchantments too to provide more options for what tools can do. An example could be having a uranium sword have the radioactivity enchantment from GregTech.
/log issues
/log - should have an output saying the options or that it fails or both. Currently it throws this http://pastebin.com/V49mRxBt
/log materials and fluids - Creates an empty file and saves nothing to it.
Color field not working for tool parts
For whatever reason, despite defining the colors appropriately in decimal form, all tool parts added by this mod show up as white in NEI. The first material I defined had the correct color initially, but once I added more materials they all showed up as white.
[Suggestion] Add ability to remove existing materials/modifiers, etc.
Add a convenient way to remove existing materials, modifiers, parts-material combos, etc.
Maybe something like:
{
"removeMaterials":[
{
"unlocalizedName":"molten.iron"
}
],
"removeParts":[
"Iron:PickaxeHead"
]
}
Example? Problem with script.
Please, I have tested to make Tool Materials, with Magical Crops Armoury Accio Essence Ingot. Code:
`{
"materials":[
{
"name":"Accio Infused",
"key":"accio",
"style":"orange",
"resource":"magicalcrops:2AccioEssence",
"materialID":523,
"durability":5000,
"miningSpeed":2000,
"attack":7,
"reinforced":10,
"primaryColor":12356931,
"value":0.5,
"handleModifier":3.5,
"stonebound":0,
"buildParts":false,
"harvestLevel":10,
"modifiers":2,
"arrowMass":1,
"arrowBreakChance":0,
"bowDrawSpeed":5,
"bowSpeedMax":3
}
],
"fluids":[
{
"unlocalizedName":"molten.accio",
"density":"255",
"gaseous":"false",
"luminosity":"15",
"temperature":2000,
"viscosity":"5",
"castingMaterialID":523,
"color":12356931
}
],
"aspects":[],
"oreBerries":[],
"smelteryFuels":[]
}`
I am sure I am doing this right.
Version: 1.0.10
Or can we even get a proper example?
TConstruct Material Icons
Is there a way to add custom icons for material parts? if no then that could be a thing looking forward
Script help!
I'm trying to make a tinkers material for thaumic tinkers' ichorium. When i add my script,nothing comes up for tool parts or in nei.also,I cant seem to find the right color.
{
"materials":[
{
"name": "Ichorium",
"key": "TCIchorium",
"style": "Blue",
"resource": "ThaumicTinkerer:kamiResource:2",
"materialID": 1279,
"durability": 50000,
"miningSpeed": 13000,
"attack": 15,
"reinforced": 0,
"primaryColor": 26711680,
"value":1,
"handleModifier":2,
"stonebound":1,
"buildParts": true,
"harvestLevel":11,
"modifiers":2,
"lore": "Grants the Disarm enchantment",
"arrowMass":0.15,
"ArrowBreakChance":5,
"bowSpeedMax":2.5,
"bowDrawSpeed":3.2,
"nativeEnchantments": [
"79 3"
]
},
"fluids": [],
"aspects": [],
"oreBerries": [],
"smelteryFuels": [],
"brews": []
}
]
}
Is ttCore even needed?
On curseforge it says you need ttCore yet it still launches without it.
A quick search on this repo doesn't make it seem like it's used at all. If that's the case you should update the build.gradle and curseforge.
suggestion: gases
maybe you could add a Gas (for mekanism) hookup. I know that a lot of mods don't use it but custom gases would be helpful to modpack makers, I don't think it should be too hard but I've been wrong before
[Suggestion] Full guard creation
I'm not sure if this is a bug on my end or just an oversight, but I would appreciate it if JSON-Ables could create full guards as part of normal part creation. ExtraTiC does this for most materials, but not for ones added through this mod.
No tools generated with 1.0.7
JSON-Ables: 1.0.7
Forge: 1388
Tinkers' Construct: 1.8.5
ExtraTiC: 1.4.4
As the title suggests, when using version 1.0.7 in the above setup and this json file, JSON-Ables doesn't generate any tool parts. Reverting at least to version 1.0.3 causes them to generate normally, although I haven't tried to test intermediate versions.
How to add icons for fluids?
From the image above, you can see a custom fluid and material I've added. The tools, bucket, etc., all have the proper color from the json file; however, the generated fluid is always white in NEI. Placing it on the ground results in the proper fluid color in the world.
I assume I can address this by adding a proper texture in the jsonables\icons\blocks folder; however, I've tried all variations of the fluid name that I can find in the game. The fluid unlocalized name in the json file is "unlocalizedName":"molten.chromaalloy"
. I've tried naming the png molten.chromaalloy.png
, tile.molten.chromaalloy.png
, liquid_chromaalloy.png
, and fluid.molten.chromaalloy.png
, but none work. They are all properly in the JSONAbles.Resourcepack.zip\assets\jsonables\textures\blocks folder.
Any help would be greatly appreciated.
Can you upload the latest version to curse?
Yeah that would be great if you could upload this as curse does not have the native modifiers added in #5
Proper examples
This is not an example: http://www.blamejared.com/GetFluxed/content/template.json
This is: https://gist.github.com/dries007/e59713e040723bfb7489
How are people going to use a mod they know nothing about?
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