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Project for Animation & Game Techniques class at OSU
Need to have a death/game over/load checkpoint ability. Would be triggered when character falls out of playable stage, is crushed by an object, killed by enemy, falls on hurtful terrain, etc
I think it would look nice to have the main character pull out and push a button when gravity is inverted. It may not fit well with the mechanics & if that's the case then let's not add it.
Need to be able to start next level when user touches door. Person who does this should also find a better shader for the door (currently none)
This would be a really cool feature if we have time
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