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disablecorruptionspread's Issues

Enable Hallow spread.

To be honest, i dont mind Hallow at all. I actually like it. It would be nice if you'd add a way to stop both crimson/corruption from spreading but leave Hallow be.

Idea: Disable spawning of new corrupt/crimson blocks when breaking altars

I'd like to be able to leave corruption spreading turned on, but I don't like the idea of busting open altars and getting a nasty surprise further on down the road when it turns out it dropped corruption into the middle of my jungle that I didn't know about.

Could it be made an option at some point to disable the spawning of corrupt/crimson blocks when an altar is broken, ideally without also having to turn off corruption spreading as a whole?

Idea: option to disable jungle corruption

It would be nice to have an option to turn jungle invurable to corruption while all other things would be present. So that forests/caves/deserts still could be turned into corruption/crimson/hollow, but jungles couldnt.

Suggestion: Rename ingame name

Change
name = Begone, Evil (Disables Corruption Spread)
in build.txt
to
name = Begone, Evil
This will probably stop some confusion with this mod

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