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csc305-graphics's Introduction

CSc 305 - Graphics Theory

My assignments for csc 305

Assignment 1

Rendering geometries to the viewport; geometry manipulations (transformations, scaling) done manually.

Assignment 2

Working with the camera: orthographic and projection views, rotating the world in an arc-ball (spherical) movement, as well as a world-crawler movement. Geometry manipulations handled with matrices and vectors, placed into a model matrix and passed into the shader.

Assignment 3

Assignment 3 implements basic shader techniques in illuminating objects in space. This includes Ambience, Diffuse and Specular (ADS) illumination; texture and bump mapping; and gouraud vs. phong models.

Assignment 4

Assignment 4 is a simple ray-tracer with collision detection for spheres and axis-aligned planes. The ray-tracer allows for reflection and refraction, with a variable number of rays that can be cast. The program includes a simple scene parser for building and selecting your own scenes.

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