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doit_engine's Issues

Vertex Array Buffering

I don't think I'm using vertex array buffering correctly. The current application of vertex array buffers is functional, but possibly inefficient. A single vertex array buffer is being generated for every new mesh.

Add license information to source files

It would be a good idea to add the copyright information to each file,
especially because there are two different ways the code can be licensed that
isn't differentiated merely by having the license present (GPLv2 vs GPLv2+).

Framerate System Just Sucks

The current algorithm for maintaining a smooth FPS does not work as would be desired. For one thing, the current FPS should be printed to the terminal every second. However, the time between FPS prints increases exponentially.

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