Comments (1)
I believe these issues are related to 3 things:
- Not using the size provided in the ArrangeOverride for final rendering of the text but instead using ActualWidth/ActualHeight. I suspect there is an overall better fix regarding timings but the repo was only really a proof of concept ....
- When you begin drawing in Direct2D it gives you the 'pixel' offset to apply when rendering. Sometimes this can change a fair bit between each render. Its not like your typical system whereby when you render at 0,0 it will always appear at the same place. Whilst I was applying an offset to adjust for this, I was doing it in pixels not Dips. I have now applied an adjustment to convert to Dips.
- Slight adjustment to the measurement phase to not try and do arithmetic when either the width or height provided is infinite.
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