A multiplayer word game where all state is stored in the URL (no backend needed!). Just send a link to your opponent after each turn.
Aside from doing it for the sake of curiosity, there are some practical benefits to doing this versus having a dedicated server:
- It's easier to host - the entire game is just some static files, so it can be hosted easily on a static hosting platform (I'm using GitHub Pages) without needing to run any code on the backend or use a database.
- Users don't need to log in or create accounts.
- It's decentralized - use whatever mechanism you want to send links to your opponents (email, SMS, etc).
Right now, the implementation doesn't do a whole lot to prevent cheating in the form of RNG prediction/manipulation. However, it's not possible for a player to cheat by modifying the score counters or playing illegal moves. This is because the game state is actually stored as a list of all turns so far, so the opponent can easily re-compute the final state and verify that all moves were valid.
My original idea for this project was to take it a step further, and use cryptographic techniques to ensure that players can't view their opponents tiles or predict what tiles they'll get next. I haven't gotten around to actually implementing this yet though ๐.
To run the app for development, open the dev container with VSCode, then press ctrl+shift+P
and search for "Run build task". This will start the app on port 8000. The build task is defined in ./vscode/tasks.json
.
Notes:
- To make the dev server accessible from another device on the same network, change the Local Port Host setting in VSCode to
allinterfaces
. - If you're using Windows, make sure to clone the repo into your WSL file system, otherwise the elm-live file watcher won't work. Alternatively, you can probably do everything in Windows directly, but I haven't tested that.