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figure out how to calculate variability

we need a way to be able to determine how variable teams are.

a basic strategy:
come up with all combinations of players (16 choose 8)
tally every time that combination is on a team

maybe add in some markov chains so we can ask the question:
'Given the same players on the server, which strategy maximizes the chance that there are the most amount of new players after 1 shuffle? after 2?'

allow for multiple strategies

let strategies define themselves as separate files with modules.export = strategy.

parse commandline options to choose the strategy we want

actually run simulations

Instead of one at a time, be able to run 100 or 1000 and calculate:
difference and deviation of winrates between teams
deviation of players on each team

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