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License: GNU General Public License v2.0
Ryan L. Saunders Physically Based Modeling, Fall 2003 Homework 5: Rigid bodies Running the programs: For this assignment, as I haven't gotten around to implement any sort of parameter file loading, there are several executables. They all have the same controls: You can reposition the view using the mouse: Ctrl + Alt + Left mouse -- zoom in/out Alt + Middle mouse -- pan Alt + Right mouse -- spin Press Escape to quit, and space ' ' to start/pause the simulation Status: I got RK4 integration working for this project (yay!). I can now load OBJ files to create the geometry for my model. Moment of inertia is calculated using just the vertices of the model, rather than an actual integration. I haven't gotten to collisions yet. The guided tour: The physical dynamics stuff is in src/dynamics/ and its 'rigid-body' subdir. The interesting files are: DynamicSystem -- generic physically based system (particle, rigid body) ODESolvers -- Euler, RK2, and RK4 explicit integrators StateVector -- exactly what it sounds like rigid-body/RigidBody -- RB specialization of the generic PBM stuff ConstantOperators -- simple operators that apply a constant force/torque GravityOperators -- gravity SpringOperators -- RB version of a damped spring You may also want to look at GLUTWorldView.c++ (in src/), as this contains most of the setup code. Ryan [email protected]
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