jedypod / nuke-colortools Goto Github PK
View Code? Open in Web Editor NEWA collection of tools for Nuke related to color science and the Academy Color Encoding System (ACES).
License: MIT License
A collection of tools for Nuke related to color science and the Academy Color Encoding System (ACES).
License: MIT License
The Blink versions of the ACES Output Transform (and quite possibly others of your Blink based nodes) won't run on the GPU on my MacBook Pro.
I can fix it by changing the process()
function in the kernel to use this additional step:
SampleType(src) input = src();
float3 aces = float3(input.x, input.y, input.z);
Your original code referencing src()
directly gives an error.
float3 aces = float3(src().x, src().y, src().z);
This change obviously also needs to be reflected in the final line:
dst() = float4(aces.x, aces.y, aces.z, input.w);
It changes the resolution of the plot, but not the overlays.
I've just added a reformat to box before the overlay merge, which fixes it. I have also found it useful to add an opacity control for the overlay merge.
Hello,
If you don't mind, could you create a tag to help us version this package on our end?
Best,
Mitja
At #5.
Should be sqrt(3) / 4
instead of sqrt(3 / 4)
.
Hi, Jed!
Macbeth colorchecker colors reference dots in PlotChromaticity.nk don't match the colors from MacbethColorchecker.nk and ColorChecker24Sweep.nk. Looks like its a white point mismatch.
(Or I use it wrong)
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