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immersiveweb's Introduction

50 Days of Immersive Web

Project Website

50 days of immersive web is a personal challenge where I am trying different 3d stuff that runs in the web browser. My primary goal here is to make mini experiments, fail fast and find out what I really want to focus. Eventually, I hope to rid of perfectionism and value quantity over quality, breadth over depth and consistency over intensity. The updated experiments will also be archived in instagram and a github repo.

Project Goal

  • Make 50 interactive mini websites including immersive elements: three.js, GLSL and WebGL
  • Make a dedicated collage website where you can try the interactions
Several transparent grey asteroids floating around, materializing when mouse is pressed

Experimenting with react-three-fiber.

rotating torus knot with dithered texture

Random noise & ordered dithering postprocessing shaders. I used these resources: https://surma.dev/things/ditherpunk/ & https://github.com/hughsk/glsl-dither/blob/master/4x4.glsl .

rotating torus knot with blurry outlines

Custom threshold shader combined with UnrealBloomPass.

10000 particles floating around

10,000 particles moving in parallax.

Floating tube object

I tried using the DeviceOrientation API. You can rotate the shape with your mobile device.

white glowing linear shapes that are intertwined

Today I played around with making random shapes and applying the Bloom postprocessing effect on the scene.

3d text written '50 days of immersive web' with black ocean waves
  • Typeface credit: Anthony by Sun Young Oh, downloded from Velvetyne Type Foundry

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