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TravisTheTechie avatar TravisTheTechie commented on June 26, 2024

So our notes from before had us doing something like...

  1. Give game away or have nominal purchasing
  2. Unlock additional modes with either in game currency or InApp purchases
  3. Profit

Thinking about this, without much details into a plan, I'd shoot for releasing the app itself at the $0.99 or $1.99 price point for say 30-60-or-90 days then releasing an update that includes an additional game mode or two for another $0.99. If we can do that every couple of months for a few iterations we'll have the ability market each update to our existing audience and new audiences.

from fivebyfive.

jeffblankenburg avatar jeffblankenburg commented on June 26, 2024

What if the app is free, but we offer AI for $0.99? Or select specific features that are "premium?"

I think we will get WAY more traction if the app is free, but limited.

from fivebyfive.

TravisTheTechie avatar TravisTheTechie commented on June 26, 2024

Yeah, we just need to think through what's free and what's not. I'm all for tiering it thought. We can have launch fanfare. Then another month of two have a "sale" when we release more features but charge for those and have the initial features free.

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