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Multi-platform version of Five By Five
We want to highly what the use can do and the impact of doing so as best as we can. So when they hit "done" or "next turn" button they understand how that will effect them. I'm not sure the best way to do all that but it's something we need to keep in mind.
We'll need this. We have some time before it's critical.
Do we want to offer in-app purchases?
Right now, you get three rolls, and after those three are completed, the "End Turn" button is activated. If you tap that without making a selection, you will just take five strikes. We need to prompt the user to make their choices. (This should probably also be part of the AI.)
I want to explore the idea of score being an output of a game. We can have high score lists, and all kinda of things associated with that.
Simple thing would be first row is worth 1, second 4, third 9, fourth 16, fifth 25 points. So each square you take before going out is worth that much. It's harder to get higher lines and it might add complexity to the choice of "hey I got 1, 2, 3, 4, 5; I'm gonna jam you up".
Also, maybe scoring is just a mode, especially for solo.
I feel like we should find some scope that we would consider an acceptable first milestone.
That covers my thoughts so far. We can drop the player interactions for now, which is a screen that's gone and really just focus on the core gameplay some more.
The app needs a landing page. Something to choose options, number of players, human vs. computer, track stats and badges (achievements).
We still need to build several different difficulties of AI. Easy, Medium, Hard, perhaps?
We need Jeff's name...
Once a player receives five or more strikes, they should be alerted that they are out of the game, and the game progress should continue, skipping their turn.
So thinking about how we have the UI laid out, I think we're Doing It Wrong:tm:.
So top-to-bottom should prioritize what we want people to think about. I feel like it should be...
Thoughts around that to begin with @jeffblankenburg?
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