jelte / creeper Goto Github PK
View Code? Open in Web Editor NEW2D platformer made in Unity
License: MIT License
2D platformer made in Unity
License: MIT License
Shown when player completes level
Supports:
Requirements:
Proof of Concept IOS Unity file can be found at https://drive.google.com/open?id=1dfFTwv67p85VmwpqL4t5ucTjsS_LaZeS
(will write brief)
Describe the methods adopted for requirements elicitation, analysis, and specification. Explain
how to ensure the requirements elicited are clear, complete, consistent and realistic. Cite
references properly, including lecture notes. (This is more important if Agile
methodology is adopted. Explain how requirements specification will be conducted
and product backlog will be updated iteratively.)
Present an enumerated list of non-functional requirements
Requirements:
Requirements:
service endpoint to gather and distribute highscores
Describe project management structure and methodology (e.g., agile organisation).
Describe tools used for project management and planning. (Github, Github and Github :))
Present project plan, including a Gantt chart, using planning tools.
Report progress of the initial ‘iterations’ or ‘sprints’ in your Agile software development if applicable (e.g., setup of the platform and initial testing of software tools to be adopted) < Not applicable ?
Requirements:
Supports:
Dependencies:
Present appropriate system models to describe the system requirements from different
perspectives, if necessary.
Present a system architecture and explain it.
Requirements:
Present test cases, e.g., input and expected output pairs for testing a specific functional requirement, and scenarios for performance testing. (If Agile methodology is adopted, it is fine to present test cases for a few important functional requirements to be implemented in the 1st couple of sprints.)
Will be subdivided more once we got the functional requirements down.
Present time schedule for testing at various stages, e.g., unit testing, system testing, or testing in each sprint in Agile software development, in line with the project plan.
Requirements:
Dependencies:
Present an enumerated list of functional requirements. (This could be a product backlog for
Agile approach. It may be incomplete at this stage in Agile software development,
but at least a few key requirements should be elicitated and specified.)
Cite references appropriately.
Shown when player dies
Navigational world which allows a player to see progress in the game and link to high scores
Write up Requirements Specification document.
note: If feasible, this task should be subdivided so everyone contributes to the document.
Work out initial test cases as example
Manipulate zoom level of the camera
on overworld scren when player select level?
Initial version: only player high score. (Later we will incorporate global highscores)
Describe and justify the methods to be adopted for testing.
If appropriate, explain how acceptance test will be conducted.
Cite references appropriately.
Shown when player beat boss at level 7 ( special victory screen)
Look in to ways how we add purpose to the game to illustrate the dangerous of a virus.
the general idea would be to add more flavour and story to the game by adding cosmetics.
some quick ideas that we had during the meeting:
the purpose of this ticket is just to come up with ideas and expand the context, background story and world of the game.
Hey guys, I've played and completed the tutorial level and have recorded said playthrough and bug investigation below, with sections and gifs to demonstrate any bugs or concerns I had during the playtest.
1) Main Menu - Options Menu
- Change 'Cancel' to 'Exit'?
2) Main Menu
- Story Mode button does not progress the menu to the first level.
- Maybe change the color of the button on click to confirm a button press.
3) Base Scene
- Options Menu
- Does not change the actual volume of the content.
- Maybe change 'Cancel' to 'Exit'?
**- Base Scene Game**
- It's somewhat unclear as to what (if anything) the wi-fi blocks do?
https://i.imgur.com/y1YykOD.gifv
- Ladder Physics are still messy, crushing animations one after the other.
- A ladder is -slow- to climb, slowing down the pace unhelpfully.
https://i.imgur.com/y1YykOD.gifv
- The ladder doesn't quite look like a ladder, might be worth placing in more horizontal bars as runs.
- Sliding spike traps don't activate on trigger block.
https://i.imgur.com/2bSVtWU.gifv
- Sliding spike traps do not hurt the player as expected. no interaction whatsoever.
https://i.imgur.com/p7ZfMkj.gifv
- Smaller projectiles that are harder to avoid should impart potentially less velocity knockback.
https://i.imgur.com/O4R9cf7.gifv
**- Victory screen**
- Victory screen does not display correct statistics for session (In UNITY)
- Button GUI for victory screen is difficult to read/see against the background.
- Potentially not appearing.
- Possible to jump -over- victory flag collider, not a real concern but something to be aware of.
Dependencies:
Requirements:
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