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blenderrendercontroller's Issues

Failed to create chunklist.txt error

When I click on "Start Render" it runs for a second then gives me an error "failed to create chunklist.txt". I tried running as admin to see if was a permissions issue but it doesn't fix the issue. Here is a video of it that I created:

https://drive.google.com/file/d/1-G1bc0V7rNGg28E8e6ZsONUUrb5A88pu/view

And here is the error message/log:

`See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Exception: Failed to create chunklist.txt
at BlenderRenderController.RenderManager.AfterRenderProc(AfterRenderAction action)
at BlenderRenderController.RenderManager.b__62_0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()

************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

BlenderRenderController.all
Assembly Version: 1.0.5.4
Win32 Version: 1.0.5.4
CodeBase: file:///D:/Dropbox/Recordings/Blender%20Beat/BRC_v1054.Full-x64/BlenderRenderController.exe

System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

BRClib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Dropbox/Recordings/Blender%20Beat/BRC_v1054.Full-x64/BRClib.DLL

NLog
Assembly Version: 4.0.0.0
Win32 Version: 4.4.5422
CodeBase: file:///D:/Dropbox/Recordings/Blender%20Beat/BRC_v1054.Full-x64/NLog.DLL

Newtonsoft.Json
Assembly Version: 10.0.0.0
Win32 Version: 10.0.3.21018
CodeBase: file:///D:/Dropbox/Recordings/Blender%20Beat/BRC_v1054.Full-x64/Newtonsoft.Json.DLL

System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll

System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll

System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3260.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll

System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll

System.ServiceModel
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll

PresentationFramework
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3362.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll

WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll

PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll

System.Xaml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

`

BRC stuck after chunks rendered

Render finished around 10 minute mark, never moves on to joining chunks/audio. Can give specs if needed. CPU stuck at 100% even though chunks are claimed to be rendered. If the render is stopped, all the chunks play except for last.

1a

AOL CHAT ROOM

There are some things I did for my now defunct "settings_file" branch that I want to integrate to you project, I already did a pull request which you seem to have missed and developed passed...

I don't want to be annoying or anything, I just want to help where I can. I see you are actively developing your side and a lot of it is stuff I wanted to do anyway.

Another thing, I'm using Visual Studio 2015, Is there a way to open a pull request from it after cloning it to my computer? Or I need to create a repository manually w/ my changes like I did?

Unix package crashes at startup

I've downloaded the latest unix package (BRC_v981_unix.zip), installed latest Mono for Ubuntu 16.04 from official repos http://www.mono-project.com/download/ and after running mono BlenderRenderController.exe, it crashes with an exception "No valid icon entry were found."

How to run it properly?

$ mono BlenderRenderController.exe 

Unhandled Exception:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ComponentModel.Win32Exception: No valid icon entry were found.
  at System.Drawing.Icon.InitFromStreamWithSize (System.IO.Stream stream, System.Int32 width, System.Int32 height) [0x001f3] in <c9c15c6064b649cca0034f29b3bf310f>:0 
  at System.Drawing.Icon..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00095] in <c9c15c6064b649cca0034f29b3bf310f>:0 
  at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)
  at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <204f770036d441bb8dfd3daba3550e83>:0 
   --- End of inner exception stack trace ---
  at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Reflection.MonoCMethod.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0007a] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Reflection.MonoCMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0002f] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00059] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00088] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x0005a] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck, System.Boolean isCrossAppDomain, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) [0x00077] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck, System.Boolean isCrossAppDomain, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) [0x000a2] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) [0x00000] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck) [0x00000] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Resources.ResourceReader.DeserializeObject (System.Int32 typeIndex) [0x00019] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Resources.ResourceReader._LoadObjectV2 (System.Int32 pos, System.Resources.ResourceTypeCode& typeCode) [0x0035c] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Resources.ResourceReader.LoadObjectV2 (System.Int32 pos, System.Resources.ResourceTypeCode& typeCode) [0x00000] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Resources.ResourceReader.LoadObject (System.Int32 pos, System.Resources.ResourceTypeCode& typeCode) [0x00022] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Resources.RuntimeResourceSet.GetObject (System.String key, System.Boolean ignoreCase, System.Boolean isString) [0x000be] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Resources.RuntimeResourceSet.GetObject (System.String key, System.Boolean ignoreCase) [0x00000] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Resources.ResourceManager.GetObject (System.String name, System.Globalization.CultureInfo culture, System.Boolean wrapUnmanagedMemStream) [0x00028] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Resources.ResourceManager.GetObject (System.String name) [0x00000] in <204f770036d441bb8dfd3daba3550e83>:0 
  at BlenderRenderController.BrcForm.InitializeComponent () [0x03802] in <ae242791904441a6961d97e092674525>:0 
  at BlenderRenderController.BrcForm..ctor () [0x00006] in <ae242791904441a6961d97e092674525>:0 
  at (wrapper remoting-invoke-with-check) BlenderRenderController.BrcForm:.ctor ()
  at BlenderRenderController.Program.Main () [0x0000b] in <ae242791904441a6961d97e092674525>:0 
[ERROR] FATAL UNHANDLED EXCEPTION: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ComponentModel.Win32Exception: No valid icon entry were found.
  at System.Drawing.Icon.InitFromStreamWithSize (System.IO.Stream stream, System.Int32 width, System.Int32 height) [0x001f3] in <c9c15c6064b649cca0034f29b3bf310f>:0 
  at System.Drawing.Icon..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00095] in <c9c15c6064b649cca0034f29b3bf310f>:0 
  at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)
  at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <204f770036d441bb8dfd3daba3550e83>:0 
   --- End of inner exception stack trace ---
  at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Reflection.MonoCMethod.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0007a] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Reflection.MonoCMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0002f] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00059] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00088] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x0005a] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck, System.Boolean isCrossAppDomain, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) [0x00077] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck, System.Boolean isCrossAppDomain, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) [0x000a2] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck, System.Runtime.Remoting.Messaging.IMethodCallMessage methodCallMessage) [0x00000] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Boolean fCheck) [0x00000] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Resources.ResourceReader.DeserializeObject (System.Int32 typeIndex) [0x00019] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Resources.ResourceReader._LoadObjectV2 (System.Int32 pos, System.Resources.ResourceTypeCode& typeCode) [0x0035c] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Resources.ResourceReader.LoadObjectV2 (System.Int32 pos, System.Resources.ResourceTypeCode& typeCode) [0x00000] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Resources.ResourceReader.LoadObject (System.Int32 pos, System.Resources.ResourceTypeCode& typeCode) [0x00022] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Resources.RuntimeResourceSet.GetObject (System.String key, System.Boolean ignoreCase, System.Boolean isString) [0x000be] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Resources.RuntimeResourceSet.GetObject (System.String key, System.Boolean ignoreCase) [0x00000] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Resources.ResourceManager.GetObject (System.String name, System.Globalization.CultureInfo culture, System.Boolean wrapUnmanagedMemStream) [0x00028] in <204f770036d441bb8dfd3daba3550e83>:0 
  at System.Resources.ResourceManager.GetObject (System.String name) [0x00000] in <204f770036d441bb8dfd3daba3550e83>:0 
  at BlenderRenderController.BrcForm.InitializeComponent () [0x03802] in <ae242791904441a6961d97e092674525>:0 
  at BlenderRenderController.BrcForm..ctor () [0x00006] in <ae242791904441a6961d97e092674525>:0 
  at (wrapper remoting-invoke-with-check) BlenderRenderController.BrcForm:.ctor ()
  at BlenderRenderController.Program.Main () [0x0000b] in <ae242791904441a6961d97e092674525>:0 

Please stop developing ANY software

I just used this tool for my next Youtube video. Not only did it delete the .blender file, but also the recording itself which was inside the folder as the .blend file. My entire evening and morning of editing completely and utterly wasted and in vain. I attempted a recovery software - to no avail. Seven years of bad luck to you.

Windows 10, audio out of sync

The audio on the final render is out of sync, it starts out fine but the longer the render, the more out of sync it gets.
The audio on individual chunks is perfectly fine.
Issue happens with both mixdown audio and without it.
I have tried both codecs H.264 and xvid and same thing with both. H.264 is worse.

Not Working

stuck at starting in reading blend file, then showing not responding.

loadblend() standardError plugin conflict

I use a couple of plugins in VSE and I went to test BRC today and this started to happend:

image

This stops the program from reading the .blend info, however, these errors are harmless to the rest of the program! All the info gets read and rendering works if I remove the bit of code that says otherwise.

I don't think it's necessary to check StandardError in this situation, let alone stop the entire process.

Win7 issue discussion

As of this post, BRC has problems opening projects in Win7. It's some sort of Python issue as far as I know

Fixing this is a priority!

Until that happens, a workaround is to launch BlenderRenderController.exe by the command line

Script Folder is Missing.

hi there,

when I download the ZIP file from this source...

https://github.com/jendabek/BlenderRenderController/releases/download/v9.8.1/BRC_v981_Full-x64.zip

and open the program after extracting it´s loads fine. But when I would like to Open a Blend file it says that the
Script folder is missing.

Also there seems to be some errors with the json going on. Like The Start cant be Equal to the beginning. Well i checked my Blend file and all seems to be legit. Start and Endframe also that it´s uses absolute file paths.

I Wrote more detail excentantly on the issue board by Isti115 here.

Isti115#12

there is also a Log file after I had installed manualy the Scripts folder from your Source.

But if I use that file from that source...

https://github.com/jendabek/BlenderRenderController/releases/download/0.8.2.1/BRC_0.8.2.1_Full-x64.zip

...

it works wunderfull.

global split job for long and small chunks for better load multi(many) core XEON CPU

suggestion

it would be nice if script(BlenderRenderController) split video (job from blender) for work in two parts 90% (long chunks)+10%(short chunks) and render at first 90% long chunks and then second time split on threads remaining 10% (job from blender) FOR LOAD thread which already stand idle.
Explanation: now script(BlenderRenderController) split one time sequence at thread and if you are many threads with low Ghz per core last 1 or 2 parts in time take up to 15% of render time.

I for example have 2 cpu Xeon E5 2660V1 - 32 threads and if script will can split chunks in 90%-10% when threads end longs chunks they can take shots chunks and would not be idle while other threads render long pieces on the remaining threads which already stand idle.

Now because I always wait in the end until the one remaining chunk end on ONE thread from 32 possible.

Silent error with old version of ffmpeg

BRC failed silently and did not produce a joint video. I had an old version of ffmpeg, in which AAC codec was still in experimental phase. It's a default version of ffmpeg on Ubuntu 16.04 LTS, which required an additional argument passed to the tool (version 2.8.11-0ubuntu0.16.04.1).

The encoder 'aac' is experimental but experimental codecs are not enabled, add '-strict -2' if you want to use it.

All went well after I updated ffmpeg manually to the latest version (3.3.4-static) and set a custom path to the tool, but it would be cool, if BRC detected the exit code of ffmpeg and not reported the processed finished successfully. Event better, if it could suggest updating to the latest version of the tool or even assert the minimum required version. AAC codec became official in version 3.0. Yes, it's "ancient", and so is Ubuntu 16.04 ;)

Output renders only .Ac3

I've rendered multiple times before without issue. Tried different format with the same result. If i use "animation" for render in Blender VSE, it outputs fine. Just thought you should know.

After some trouble shooting, i noticed it was only rendering the audio. when only setting it to "join chunks" no file appears (yes i know where the output file is, and no there are no hidden files).

Edit - (few hours later): noticed ffmpeg wasn't the most recent version. Updated to the 3.4 static window 64bit. Still no change in outcome.

Also, keep up the amazing work. You're a pretty amazing dude.

BRC caught in loop rendering chunks forever...

BRC v 0.8.0 running on Win 10.

BRC seems to be looping over the chunks (it says completed 11 of 4 chunks currently and seems to be continuing onwards...) and won't end (see image attached).

image

Cannot remember output folder

First, a holy time saver, thank you so much Jan!
Just tested, so far so good except that I have to re-set the output folder after reloading blend. Is that normal?

Unhandled exception crash - Win 10

UPDATED: So I just read the supporting Doc and seem this is a known issue. However, I'm leaving it open because it would be good to fix (and can't be that hard, right?)...


Blender Render Controller (BRC) v0.8.0 running on Win 10 crashes when attempting to open .blend.

Error seems to be related to using relative paths in the .blend file for the output directory. When I changed the output path from relative (\\Output) to a absolute value (C:\Users\mkab_000\Documents\Peking to Paris\Video blog\2017\20170422\Output) BRC loaded and rendered the file without issue.

Details below:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at BlenderRenderController.Helper.fixPath(String path)
at BlenderRenderController.MainForm.loadBlend()
at BlenderRenderController.MainForm.blendFileBrowseButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

BlenderRenderController
Assembly Version: 0.8.0.0
Win32 Version: 0.8.0.0
CodeBase: file:///C:/Users/mkab_000/Documents/AXB%20Blender/addons/blender%20render%20manager/BlenderRenderController.exe

System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1638.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

System.Web.Extensions
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1637.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Web.Extensions/v4.0_4.0.0.0__31bf3856ad364e35/System.Web.Extensions.dll

System.Web
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll

Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

NVENC Encoding

Hi, is it possible to get NVENC as an option in the GUI?

Error occurs on Win7

When trying to run it on my Win7 64bit workstation, error occurs:

222
Any advice please?


UPDATE: At least four other guys here failed to make it working on Win7.

BRC stalls at joining chunks stage...

Kicked off job around 6:40am - chunk creation was completed about 7:20am. Audio track AOK. But joining chunks and adding sound is now stalled and has not progressed for over an hour.

First time using it on a new machine.
Windows 10; 32 GB RAM (no problems there); 101GB free on target drive (so should be OK).
Blender 2.79 - using new FFMPG settings (See image);
FFMPEG in PATH (confirmed by opening cmd and typing in ffmpeg - program executed as expected)
Audio is MP3 - so not the AAC error

At a loss for what to try next...

  • andrew

image

image

Moving repositories

I've spoken to jendabek and he no longer plans to contribute to this project, so from now on development will continue on my own branch so head there for all future releases.

In fact there's a new version there right now!

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