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Mechanical Warfare is a Mindustry mod adding brand new units, mechs, and turrets. Not for the faintest of engines. NOTE: This mod is now discontinued. Most or all contents, primarily units, will be merged to Project Unity by AvantTeam.

License: GNU General Public License v3.0

JavaScript 100.00%
mindustry mindustry-mod mod

mechanical-warfare's People

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dark0717 avatar datoneplayer avatar dsethlewis avatar feu-follet avatar gdeft avatar gemmaxwellx avatar glennfolker avatar jerichofletcher avatar kapzduke avatar prosta4okua avatar sk7725 avatar skykatik avatar steelblue8 avatar thepythonguy3 avatar

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mechanical-warfare's Issues

Logo

You should override the vanilla logo by putting your Github logo in sprites/override/ui/logo.png

Volcano map

Every wave and enemy launches as soon as I start the level

Stone overrides other ores

Not sure what causes this, but yeah. Stone resources will override other ores when placing drills, preventing max utilization of resources

Game crash on client side

I play Mechanical Warfare v1.6.2 with friends, Im server. Im running but friends have game crashes, only them.
we try 1.6.1 and same game crash

Crash 1

org.mozilla.javascript.EcmaError: TypeError: Cannot call method "getX" of null (scrapper#16)
at org.mozilla.javascript.ScriptRuntime.constructError(ScriptRuntime.java:4256)
at org.mozilla.javascript.ScriptRuntime.constructError(ScriptRuntime.java:4234)
at org.mozilla.javascript.ScriptRuntime.typeError(ScriptRuntime.java:4267)
at org.mozilla.javascript.ScriptRuntime.typeError2(ScriptRuntime.java:4286)
at org.mozilla.javascript.ScriptRuntime.undefCallError(ScriptRuntime.java:4303)
at org.mozilla.javascript.ScriptRuntime.getPropFunctionAndThisHelper(ScriptRuntime.java:2569)
at org.mozilla.javascript.ScriptRuntime.getPropFunctionAndThis(ScriptRuntime.java:2562)
at org.mozilla.javascript.optimizer.OptRuntime.callProp0(OptRuntime.java:96)
at org.mozilla.javascript.gen.scrapper_33._c_anonymous_3(scrapper:16)
at org.mozilla.javascript.gen.scrapper_33.call(scrapper)
at org.mozilla.javascript.ContextFactory.doTopCall(ContextFactory.java:409)
at org.mozilla.javascript.ScriptRuntime.doTopCall(ScriptRuntime.java:3566)
at org.mozilla.javascript.gen.scrapper_33.call(scrapper)
at org.mozilla.javascript.JavaAdapter.doCall(JavaAdapter.java:613)
at org.mozilla.javascript.JavaAdapter.callMethod(JavaAdapter.java:594)
at adapter43.init()
at mindustry.entities.type.Bullet.added(Bullet.java:285)
at mindustry.entities.EntityGroup.updateEvents(EntityGroup.java:118)
at mindustry.entities.EntityGroup.update(EntityGroup.java:44)
at mindustry.core.Logic.update(Logic.java:240)
at arc.ApplicationCore.update(ApplicationCore.java:36)
at mindustry.ClientLauncher.update(ClientLauncher.java:138)
at arc.backend.sdl.SdlApplication.listen(SdlApplication.java:158)
at arc.backend.sdl.SdlApplication.loop(SdlApplication.java:146)
at arc.backend.sdl.SdlApplication.(SdlApplication.java:52)
at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:46)

Crash 2

java.lang.RuntimeException: Failed to to read remote method 'onEntitySnapshot'!
at mindustry.gen.RemoteReadClient.readPacket(RemoteReadClient.java:146)
at mindustry.core.NetClient.lambda$new$4(NetClient.java:134)
at mindustry.net.Net.handleClientReceived(Net.java:247)
at mindustry.desktop.steam.SNet$1.update(SNet.java:83)
at arc.backend.sdl.SdlApplication.listen(SdlApplication.java:158)
at arc.backend.sdl.SdlApplication.loop(SdlApplication.java:146)
at arc.backend.sdl.SdlApplication.(SdlApplication.java:52)
at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:46)
Caused by: java.lang.RuntimeException: java.io.EOFException
at mindustry.core.NetClient.onEntitySnapshot(NetClient.java:407)
at mindustry.gen.RemoteReadClient.readPacket(RemoteReadClient.java:144)
... 7 more
Caused by: java.io.EOFException
at java.io.DataInputStream.readInt(DataInputStream.java:392)
at java.io.DataInputStream.readFloat(DataInputStream.java:446)
at mindustry.entities.units.Statuses.readSave(Statuses.java:143)
at mindustry.entities.type.Unit.readSave(Unit.java:155)
at mindustry.entities.type.BaseUnit.read(BaseUnit.java:403)
at mindustry.entities.type.base.BuilderDrone.read(BuilderDrone.java:236)
at mindustry.core.NetClient.onEntitySnapshot(NetClient.java:391)
... 8 more

Hill path

It seems it's impassable, knowing not only coal were scarce but also titanium, phantasms way too OP in the level

Lava uses

Is lava uses only for creating stone? Could've need more uses like as ammunition for wave turrets (or maybe your own version of liquid turret) and also same like slags (can be output into certain items via separators or even specialised separator)

Future updates

Is it possuble there will be new resources and turrets?

Linux compatibility

I tried to run MW on Linux (Elementary OS, a fork of Ubuntu), and none of the scripted elements would load. Vanilla runs fine, and the non-scripted elements seem to load. I checked the log, and I can't make heads or tails of it.

I've included a screenshot of the F8 console in-game, in case it's helpful.

image

Mod compatability issues?

I dunno if this really is anything I should be posting, cause it's caused by another mod, but multiple turrets crash the game when fired with Advanced Content enabled.
Untitled

Of the turrets I know are affected: Quake, Blow, and Seism.

As I said, I dunno if this even is an issues that could be fixed, but figured it couldn't hurt to raise awareness.

Translations

Hello, I don't know English very well, so I translated your mod into Russian, could you add this translation to the official version of the mod?
bundle_ru.zip

After updating

I can't use them? It says files missing on certain blocks

Suggestion:

Maybe a double barrelled artillery or seism would be cool

Lava

More uses please?

Can't place Serpent Factory

My game crashes whenever I try to place a Serpent Factory block. I'm using the latest version of the mod, which I just reinstalled today.

Here's the error message I get in the crash report:

java.lang.NullPointerException
at arc.graphics.g2d.Draw.rect(Draw.java:199)
at mindustry.world.blocks.BuildBlock.drawLayer(BuildBlock.java:196)
at mindustry.graphics.BlockRenderer.drawBlocks(BlockRenderer.java:284)
at mindustry.core.Renderer.draw(Renderer.java:254)
at mindustry.core.Renderer.update(Renderer.java:141)
at arc.ApplicationCore.update(ApplicationCore.java:36)
at mindustry.ClientLauncher.update(ClientLauncher.java:138)
at arc.backend.sdl.SdlApplication.listen(SdlApplication.java:158)
at arc.backend.sdl.SdlApplication.loop(SdlApplication.java:146)
at arc.backend.sdl.SdlApplication.(SdlApplication.java:52)
at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:46)

There appears to be an issue with drawing the block. I noticed that the Serpent Factory is unique in the mod in having a single sprite with just a clear top. I couldn't figure out how to fix the problem, though. And it's certainly possible that I'm doing something wrong, since the rest of the mod seems to work perfectly.

I'd love to have a fix because the serpents sound dope, but for now I'm just going to take the factory out of the package so I don't try to place it by accident.

Missing “Types”

When I import this to Mindustry it is missing “types” for battleaxe, anarchy, scythe, serpent, and nullifier

It just won't work

When I try to download this mod on Apple it says that a "type" is missing and that it must be added before the file can be parsed.

Serpent

Serpent units doesn't have rotor textures

h

hhhhh

When for the v6 updaye

Its been a while since i am waiting for a v6 and i dont know if its coming or not is it abzndoned or work in progress? Or i have a problem with my version
Cause i play in android

Silly Question(s)

Okay, ive never played Mindustry with mods before version 104.6
Ive finished the entire game without mods, so I'm not familiar with a lot of the new stuffs

First, Where the frick do I get irons Other than From Seperators?

Second, Where Do I get lava?

Third, Where do I get Uranium(s)?

Thats it for now.

This Is a photo of my Tech tree
https://imgur.com/a/ZJmB14z

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