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tmx2vera's Introduction

tmx2vera

This is a command line application that converts a TMX file into a binary readable by the VERA chip.

tmx2vera compile

The VERA graphics chip that is being used by the Commander X16 modern retro computer can render graphics based on the contents of its onboard video RAM, but those contents need to be in a specific format. This command line application is able to extract a tile layer from a *.tmx file produced by the Tiled map editor, and convert it into a VERA-compatible tile map binary that can be loaded into the VERA's video RAM. Additionally, this application can convert tile layers from a *tmx file into a similar binary format that can be used as a collision map loaded into the Commander X16's main memory. This is useful for doing map collisions as well as creating tiles that can trigger events in a game or application. This can then be used in conjunction with gimp-vera-tileset-plugin, a GIMP plugin for exporting VERA-compatible tile sets, which allows for game engine style development for Commander X16 games and applications.

Compilation and Installation

To compile tmx2vera you will need the libxml++-2.6 library and include files, as well as the pkg-config command line application. Once the dependencies are available, you can run:

$ make

This will produce the tmx2vera binary. Copy this binary to somewhere in your execution path, and you should now be able to run this application from your Commander X16 project directory.

Usage

Usage: tmx2vera [OPTION...] TMX_FILE OUTPUT_FILE
A tool to convert Tiled maps into files usable by the VERA chip of the
Commander X16 computer

  -c, --collision            Output a 1 byte per tile collision map instead of
                             2 byte per tile VERA tile map
  -d, --disable-paloffset    Do not write a palette offset to the tile data
  -l, --layer=LAYER_NAME     The name of the layer to convert
  -u, --use-header           Write a 2-byte header to output files
  -?, --help                 Give this help list
      --usage                Give a short usage message
  -V, --version              Print program version

Mandatory or optional arguments to long options are also mandatory or optional
for any corresponding short options.

Report bugs to https://github.com/jestin/tmx2vera/issues.

tmx2vera has two ways it can be run: tile map mode (default) and collision map mode (-c). In both modes, a tile layer will need to be specified with the -l argument. This lets tmx2vera know which layer it is that you wish to extract.

Tile Map Mode (default)

In this mode, you specify one of your tile layers in Tiled that will be converted into a VERA-compatible tilemap binary file. This file can be loaded directly into the VERA's VRAM using the SETLFS, SETNAM, and LOAD routines of the Commander X16 Kernal.

For example, the following line from a Makefile will take the layer named "terrain" and convert it into a binary file named LOMAP.BIN:

L0MAP.BIN: MyMap.tmx
	tmx2vera MyMap.tmx L0MAP.BIN -l terrain

This map file can now be loaded into the VERA's VRAM.

Collision Map Mode (-c)

The VERA chip does not handle regular tile collisions (only hardware sprite collisions), so collision detection with tile maps needs to be written manually by a game's programmer. However, Tiled and tmx2vera both have features that make this task simpler and allows for a better workflow. Tiled has an automapping feature that (aside from other uses) can be used to generate collision maps. Simple create a tile set of collision tiles, and configure Tiled's automapping to create a tile layer of collision tiles that correspond to your actual tile maps. These tiles can be created with gimp-vera-tileset-plugin using the 1 bit per pixel output mode, and imported into Tiled in the form of a tileset file (*tmx) that the gimp-vera-tileset-plugin can also output for you.

VERA-compatible tile maps require 2 bytes per tile, but this is wasteful for collision maps which are not interpretted by the VERA chip. This is why tmx2vera as a special "collision" mode that simply outputs a binary map of 1 byte per tile, containing the tile index alone. It can now be added to a Makefile as a resource compiler for your Commander X16 project.

For example, to export a collision map from a tile layer named "collision":

CLSNMAP.BIN: MyMap.tmx
	tmx2vera -c MyMap.tmx CLSNMAP.BIN -l collision

The code to perform the collision detection is still up to the programmer to write, but tmx2vera and Tiled can make for a powerful toolchain for quickly creating the data. This combined with Tiled's terrain and automapping features make for a very game-engine-like development process for Command X16 game development.

Two Byte File Header (-u)

Files loaded into memory on Commodore computers (and Commodore-like computers such as the Commander X16) have historically used a two byte header to indicate the address in memory where the file is expected to be loaded. Many BASIC commands on these computers expect this header when dealing with files. While the Commander X16's BASIC commands (such as LOAD and VLOAD) also expect this header, altenative commands have been added that do not require it. For this reason, the --use-header option has been added to tmx2vera in order to generate files that can work with both standards. By default, headers will not be added, but tmx2vera can be told to place two bytes of 0s at the beginning of an output file by specifying --use-header or -u at the command line.

Video Demonstrations

These videos use the older convention of adding a two byte header to the output by default. The current version of tmx2vera will not add the header by default, and therefore would be incompatible with some of the code examples in these old videos.

Tools Overview:

Tools Demo

Collision Detection:

Collision Detection

tmx2vera's People

Contributors

jestin avatar

Stargazers

 avatar  avatar Kenneth Christensen avatar Kenneth Christensen avatar Michael Dale Long avatar James Edward Lewis II avatar Collin Visser avatar Bioszombie avatar

Watchers

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Forkers

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tmx2vera's Issues

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