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This file contains all the code examples from the article by Jacob Seidelin
about creating a ray casting engine with JavaScript, DOM and Canvas.

The article can be found at:
http://dev.opera.com/articles/view/creating-pseudo-3d-games-with-html-5-can-1/

Each HTML file represents a different step in the development, 
starting with a simple 2D map, then adding movement, collision 
detection, ray casting and finally ending with a pseudo 3D
world with textured walls.

If you have questions, please contact the author at either
[email protected] or http://blog.nihilogic.dk/

The code examples in here are freely available under the MIT license.
See: [http://www.opensource.org/licenses/mit-license.php]


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