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riftray's Issues

Dynamic FBO scaling does not seem to work

Hi, I'm very enthusiastic about this project, the work you've done so far is great!

I did some tests with FBO scaling in the last version (2.0.1) using the DynamicallyScaleFBO and FboMinimumScale parameters, but I couldn't get it to work how I wanted. Actually, the program seems to always use the minimum scale, even if a higher one would be fine. Ex: on my computer some shaders run perfectly with FboMinimumScale=0.8, but if I set it to 0.25 it will use 0.25.

Maybe the target framerate (100) is too high? 75 should be fine for the DK2.

As a workaround, it would be nice to manually tune the scale factor at runtime with shortcut keys, and save the set value for each shader.

What do you think?

Can we get a new release?

Now that CV1 is out, and you've updated a whole load of stuff to work with the new sdk, can those of us who don't want to load up the whole of VS up and running get a new release? It'd be really cool to play with this on my dk2 but I've not hooked up to this install and now only have the choice of current runtime.

Pretty please? ;-)

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