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License: MIT License
FishNetworking MMO Template
License: MIT License
Reproduce:
Character select > Delete >Select a different character > Connect
Sever Select > Select a world > Connect
Press 'J' (open friends list) > Add > Type in removed characters name > Add
Result:
The removed character is added to the friends list
Expected result:
Don't allow adding removed characters, either by removing them completely or only allow adding online players to the friends list.
Side notes:
Hi, where you able to create CSP for moving platform as well for KCC? I am trying to sync the moving platform, it works fine in server but in client machine, the client jitters. What would be the best way to resolve this issue?
Reproduce:
Start the servers
Load in a client and add a friend and then try to removed that same friend
Result:
The friend is not removed
Expected result:
The friend is removed
Note:
This only happens on first connect (doesn't have to be a new account) to a server.
CURRENT TODO LIST - 5/12/2023
Network all of the required data for each /Shared/Entity/ component types.
Buff - SceneServers should have a BuffSystem. Needs to be synchronized to client with server authority.
CharacterAttribute - Needs to be synchronized to client with server authority. We can achieve this with just sync vars.
Interactable - Doors, Gathering types, Chests, Lootable Corpses, NPC Dialogue, Quest givers
Quests - Do we want a quest system? I'm not really into kill quests/standard missions. I would prefer to rely on the ServerRegion(3.k) system to handle interesting world events.
Ensure server validation on all server authoritative systems.
Better load balancing support. Can we(do we need to?) calculate the worst case memory requirements for each World Scene?? Scenes are currently limited to approx 100 connections. Scene Servers should be able to handle at least 10 scenes with 100 players per scene.
Add intermediate layer encryption using the SRP sessions.
Add game version validation and update systems.
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