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View Code? Open in Web Editor NEWA Unity3D script that plays audio in specified channels
License: The Unlicense
A Unity3D script that plays audio in specified channels
License: The Unlicense
In a user-case, suppose you want to play a sound, but not immediately.
What you would do is assign an AudioClip to the channel you want to play later (let's say channel 1).
AudioClip soundEffect;
AudioMixer.SetChannelAudioClip(1, soundEffect);
When you're ready to play the sound (from channel 1), you just call:
AudioMixer.Play(1);
This doesn't work for some reason. AudioMixer complains that the given channel does not have an AudioClip set, even though I set one up earlier.
The only workaround for this right now is to use AudioMixer's other Play()
method. There are two: one that plays sound from a given channel and one that plays a given sound from a given channel and labels it with the given Audio Type:
AudioMixer.Play(1, soundEffect, AudioMixerChannelTypes.Sound);
See the wiki for more on these methods.
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