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CMPM121ASG5

Assignment 5 of Mark Gerow Class: Animation

Controls:

  • F Key Controls Light
  • W Move Forward
  • S Move Backwards
  • A Turn left
  • D Turn right
  • E Collect Cards

Criteria (& Explanations of where used):

  • 1 Point for a link to your github repo that runs in Unity 2018.3.0f2 without issue (This is the GitHub)
  • 1 Point for animated Player Character (Player is walking and picks up items)
  • 1 Point for animated Pickup Items (some kind of enticement animation, bobbing, twirling, etc) (Items rotate in mid air)
  • 1 Point for Pickup Items triggering a particle effect burst upon pickup (When you pick up Item there will be particle effects)
  • 1 Point for Pickup Items unlocking new areas - either collectables or keycards Done (Gate blocks off last card, getting the cube destroys it)
  • 1 Point for Animated Doors separating spaces (Doors will open upon entering the trigger, otherwise they separate the spaces with 5 cards each)
  • 2 Points for Something Extra. Some Options:
  • Implement a Title Screen with Unity UI that you start on and you return to upon picking up all collectibles (Created a Main Menu with Play, game will restart upon collecting all cards [there are 11 cards so it will reset when counter reaches 11])

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