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irrassimp's Issues

mNode in not a member of aiBone

Hi,
I'm experimenting a little bit with IrrAssimp but when I build my App in Vs2019 (x64 version), I get this kind of error: "C2039 mNode in not a member of aiBone".
What's wrong in my setup?
Thank in advance for your kindly support, regards.

How do load skeletal animation in FBX?

I make 3D render by Irrlicht engine in iPhone and I use IrrAssimp to load FBX.
Loading FBX file is successfully, but the skeletal animation is very strange.
The skeletal animation and bones disperse in the game view.
My code is

const io::path mediaPath = getExampleMediaPath(); // load Assimp IrrAssimp assimp(scene_); IAnimatedMesh *mesh = assimp.getMesh(mediaPath + "test0212/test0212_an.FBX"); IAnimatedMeshSceneNode* node = scene_->addAnimatedMeshSceneNode(mesh); node->setPosition(vector3df( -100, -50, 0)); node->setRotation(vector3df(0, 135, 0)); node->setMaterialTexture(0, driver->getTexture( mediaPath + "test0212/UV_jpg.jpg" )); node->setMaterialFlag(EMF_LIGHTING, false); scene_->addCameraSceneNode(0, irr::core::vector3df(0, 1000, -1500), irr::core::vector3df(0,20,5));

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