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View Code? Open in Web Editor NEWLoad 3D models in Irrlicht with the Assimp library
Home Page: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=50751
Load 3D models in Irrlicht with the Assimp library
Home Page: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=50751
Hi:
I tried to use IrrAssimp to load the FBX file, but I use your code, the FBX model file that contains skeletal animation can not be display, you can help me solve this problem?
My email is: [email protected], thank you.
Which Version of irrlicht und Assimp Do i need?
Hi,
I'm experimenting a little bit with IrrAssimp but when I build my App in Vs2019 (x64 version), I get this kind of error: "C2039 mNode in not a member of aiBone".
What's wrong in my setup?
Thank in advance for your kindly support, regards.
Thanks for open-sourcing it.
The robot should have its body parts connected, however the rendering result is wrong.
The bug might be caused by incorrect R / T / S matrix calculation.
The problematic FBX file: https://github.com/u-engine/VrViewer/blob/master/robot.FBX
I make 3D render by Irrlicht engine in iPhone and I use IrrAssimp to load FBX.
Loading FBX file is successfully, but the skeletal animation is very strange.
The skeletal animation and bones disperse in the game view.
My code is
const io::path mediaPath = getExampleMediaPath(); // load Assimp IrrAssimp assimp(scene_); IAnimatedMesh *mesh = assimp.getMesh(mediaPath + "test0212/test0212_an.FBX"); IAnimatedMeshSceneNode* node = scene_->addAnimatedMeshSceneNode(mesh); node->setPosition(vector3df( -100, -50, 0)); node->setRotation(vector3df(0, 135, 0)); node->setMaterialTexture(0, driver->getTexture( mediaPath + "test0212/UV_jpg.jpg" )); node->setMaterialFlag(EMF_LIGHTING, false); scene_->addCameraSceneNode(0, irr::core::vector3df(0, 1000, -1500), irr::core::vector3df(0,20,5));
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