jlpm22 / motionmatching Goto Github PK
View Code? Open in Web Editor NEWMotion Matching implementation for Unity
Home Page: https://jlpm22.github.io/motionmatching-docs
License: MIT License
Motion Matching implementation for Unity
Home Page: https://jlpm22.github.io/motionmatching-docs
License: MIT License
am wondering how could i synchronize this system over network
I tested Network animator that come with netcode but didn't work
any idea ?
Thank you
hi, I have some doubts about the determination of the virtual root joint. If the Xsens device is calculated with the hip bone as the root joint, can I understand that the original 3D of the hip joint is (0,0,0)? If so how did you establish the ground position? If it is judged by the grounding of the feet, how to deal with the movement of the feet not being grounded?
I used the Unity Engine with 2021.3.24f version.
I tried to add the package using git url which is https://github.com/JLPM22/MotionMatching.git?path=/com.jlpm.motionmatching.
Even if tried many times but it is not working and I got these error messages:
[Package Manager Window] Cannot perform upm operation: Unable to add package [https://github.com/JLPM22/MotionMatching.git?path=/com.jlpm.motionmatching]:
Error when executing git command. fatal: not in a git directory
[NotFound].
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
Could you check about this issue?
Hi I'm loving the project
I've been diving into the code to see if there is anything I can contribute
I'm wondering about two things though
1)Is there any planned timeline for when the Reference in documentation will be updated? Or any updates at all for that matter?
2)I was wondering if this system could hypothetically support moving up along Y axis? I tried to force the transform of the controls to move up along Y axis but it keeps snapping back to the ground plane so I suspect there is some system in place that forces that behaviour. Because I would like the character to go up stairs or slopes. Or maybe I need to provide some animations for that too? Any insight or advice on this would be great
Thank you for the awesome repo.
How can we implement collision for obstacles? and what about vertical movements like ramps?
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