I suppose this can serve as our "notes"/brainstorming document.
- Build a few miners (10 perhaps?)
- Build a refinery if the soup is far (more than HQ radius) away
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Reconize blockchain transactions that aren't our own and resubmit them with a few random changes
- As a result, we need to implement checksums in our transactions to combat this "cyberattack"
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Put dirt on enemy structures. Let's not try to attack HQ at the moment. Intead: Attack refineries by flying in a
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Dig out enemy wall. Fly in landscapers toward enemy HQ.
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Put the entire map (or what our robots have seen so far) into the blockchain
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Build a vaporator near HQ or refineries if there happens to be a lot of pollution
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Scan topography around HQ to see if there's a natural wall we could build off of
README.md
This file.build.gradle
The Gradle build file used to build and run players.src/
Player source code.test/
Player test code.client/
Contains the client.build/
Contains compiled player code and other artifacts of the build process. Can be safely ignored.matches/
The output folder for match files.maps/
The default folder for custom maps.gradlew
,gradlew.bat
The Unix (OS X/Linux) and Windows versions, respectively, of the Gradle wrapper. These are nifty scripts that you can execute in a terminal to run the Gradle build tasks of this project. If you aren't planning to do command line development, these can be safely ignored.gradle/
Contains files used by the Gradle wrapper scripts. Can be safely ignored.