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aunven's Introduction

Aunven

Check it, this is a ridiculous attempt at providing some custom datas to PCGen. Ryan's got this setting called Aunven that's calling for us to redefine some of the stuff provided in the OGL Pathfinder library.

This README is geared at OS X. If someone does Windows stuff, please add instructions below.

Making it Work

  • Install PCGen. From the website. You don't need my help for that.
  • Pop open the terminal. Do this:
  • $ cd /Applications/PCGen\ 6.00.1.app/Contents/Resources/Java/data/homebrew/
  • $ git clone [email protected]:jnf/Aunven.git
  • Now go make a drink. That was the easy part.

Ok, so now you have to tell PCGen to load our Aunven data alongside the other Pathfinder materials. The interface is kinda clunks, but, if you do it right, you should only ever have to do it once. So, fire up PCGen and...

  • After the UI initializes, pop over to the Advanced tab of the Select Sources window.
  • Pop open the Homebrew dropdown and select Aunven from the list.
  • Then use the same process to track down whatever other sources you're using.
  • Then press Add Selected. It should then appear in the list on the right.
  • Check the Always use advanced sources checkbox in the lower left of the window.
  • Then, next to it, click Save Source Selection. It'll make you save stuff. Neat, eh?
  • Finally, click Load.

That's it, prolly. Unless something's gone wrong. If you open a pre-existing character, you'll get a prompt to update or whatevs. Once you've done that, Aunven data should be available for your use. Yay.

Something gone wrong?

Sorry, bro. Delete the repo, I guess. We'll get better at this, probably. Oh, I probably should have told you to backup your characters first.

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aunven's Issues

Need some help?

Looking over your files mate, seems you went the harder route to accomplish a goal here. Am I correct in thinking the custom campaign setting grants all Humans a bonus feat and a skill rank in linguistics? If so, instead of having to alter which human race you use, the alternative could be accomplished with a simple template or ability, depending on your method. If I was implementing this idea I would go this route (assuming this is a house rule and not a new subrace)

Aunven Campaign Rules
BONUS:ABILITYPOOL|Feat|1|PRERACE:1,Human%
BONUS:SKILLRANK|Linguistics|1|PRERACE:1,Human%

PRERACE:1,RACESUBTYPE=Human could also be used.

If you want to go a bit fancier, like have 'Aunven' be a subrace then have a template with:
SUBRACE:Aunven

Then your race will display Human (Aunven)

If the campaign rule allows all races to get the boost, then simply remove the PRExxx and it becomes a universal grant.

If there is a new subrace for human, then you can do the newer method I employ for choosing subrace via ability. That is a little more involved, and you may not even be playing anymore, if you are interested then I can go into more depth.

Best,
BD

[email protected]

https://github.com/BahamutDragon/pcgen
http://games.groups.yahoo.com/group/bd_games/

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