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minecraftc's Issues

Can't launch or build

So, i tried building, that did not work(i will say something about that), and then I've thought "you know what, lets get the prebuilt", i downloaded the prebuilt one, and this is the error i get(after getting every dll for it): The application could not start properly (0xc000007b). Click OK to close the application.

The building for me just fails with these errors:
image

Fix for Linux

Compiling fails on Linux (at least on Debian)

You can fix this by adding set(FLAGS ${FLAGS} "-I/usr/include/SDL2" "-D_GNU_SOURCE=1" "-D_REENTRANT") to the UNIX section.

source dir and exe name are the same

the source folder and the executable name are the same, meaning

  • if you try building it fails because it can't create a file over a directory
  • if you make clean it wipes the source folder

Flowing water crashes the game on MacOS

Attempting to update a water block (whether with TNT or just by punching a block next to it) causes the game to crash, and gives a "segmentation fault" error.

a personal question

Hello
I pay my respects to your work
I'd like to ask you a question

  1. How long has it been since you started programming? (Because my dream is to be a game programmer. I wonder how long it takes to have skills like you)

  2. Did you develop the logic of Minecraft C by yourself? Or is it based on other references?

I shouldn't write this here, but I was curious about your work
I'd appreciate it if you could answer

P.S. If you answer, I'll delete this post right away

No Supported GPU found but I have an RTX series card...

Hello, When trying to run the game with raytracing enabled i get the error Raytracer.c:33 ERROR: No supported GPU found. The weird thing about this is that my card officially supports ray tracing since its an Nvidia RTX 3060. I have the mesa-opencl-icd package installed and am running kernel 5.13.0. This should be working according to the README but i suspect that either a dependency is missing or there is an issue with the GPU detection. Any help on this issue would be useful.

Can't build: fatal error: icd_cmake_config.h: No such file or directory

├── CMakeLists.txt
├── CODE_OF_CONDUCT.md
├── inc
│   └── README.txt
├── LICENSE
├── loader
│   ├── icd.c
│   ├── icd_cmake_config.h.in
│   ├── icd_dispatch.c
│   ├── icd_dispatch_generated.c
│   ├── icd_dispatch.h
│   ├── icd_envvars.h
│   ├── icd.h
│   ├── icd_platform.h
│   ├── linux
│   │   ├── icd_exports.map
│   │   ├── icd_linux.c
│   │   └── icd_linux_envvars.c
│   └── windows
│   ├── adapter.h
│   ├── icd_windows_apppackage.c
│   ├── icd_windows_apppackage.h
│   ├── icd_windows.c
│   ├── icd_windows_dxgk.c
│   ├── icd_windows_dxgk.h
│   ├── icd_windows_envvars.c
│   ├── icd_windows.h
│   ├── icd_windows_hkr.c
│   ├── icd_windows_hkr.h
│   ├── OpenCL.def
│   ├── OpenCL-mingw-i686.def
│   └── OpenCL.rc
├── README.md
├── scripts
│   ├── gen
│   │   └── init.py
│   ├── gen_loader.py
│   ├── gen_print_layer.py
│   ├── icd_dispatch_generated.c.mako
│   ├── icd_print_layer_generated.c.mako
│   └── README.md
└── test
├── CMakeLists.txt
├── driver_stub
│   ├── cl.c
│   ├── cl_ext.c
│   ├── cl_gl.c
│   ├── CMakeLists.txt
│   ├── driver_stub.def
│   ├── icd.c
│   ├── icd_driver_exports.map
│   ├── icd_structs.h
│   └── rename_api.h
├── inc
│   └── platform
│   └── icd_test_log.h
├── layer
│   ├── CMakeLists.txt
│   ├── icd_print_layer.c
│   ├── icd_print_layer.def
│   ├── icd_print_layer_generated.c
│   ├── icd_print_layer.h
│   └── icd_print_layer.map
├── loader_test
│   ├── callbacks.c
│   ├── CMakeLists.txt
│   ├── icd_test_match.c
│   ├── main.c
│   ├── param_struct.h
│   ├── test_buffer_object.c
│   ├── test_clgl.c
│   ├── test_cl_runtime.c
│   ├── test_create_calls.c
│   ├── test_image_objects.c
│   ├── test_kernel.c
│   ├── test_platforms.c
│   ├── test_program_objects.c
│   └── test_sampler_objects.c
├── log
│   ├── CMakeLists.txt
│   └── icd_test_log.c
└── pkgconfig
├── bare
│   └── CMakeLists.txt
├── pkgconfig.c
└── sdk
└── CMakeLists.txt

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