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meteor-launch's Issues

Error: Opening Xcode :( ... undefined

When trying to build for ios, I get the following error:

Opening Xcode :( ...                          
undefined

Then, Xcode opens up, and I'm presented with the following dialog:

The workspace file at “/Users/wesley/Projects/oji/.build/ios/project/oji.xcodeproj/project.xcworkspace” has been modified by another application.

Do you want to keep the Xcode version, or revert to the version on disk?

Would love any hints on where to look to solve this. Thanks so much!

launch init throwing 'Error: ENOENT: no such file or directory ~/.npm-packages/lib/node_modules/meteor-launch/assets/launch.json'

Ran the npm install and tried 'launch init' and got this error:

~/src/paintball/app [dev*]$ launch init
local@xxx-Macbook-Pro~$ 
fs.js:549
  return binding.open(pathModule._makeLong(path), stringToFlags(flags), mode);
                 ^

Error: ENOENT: no such file or directory, open '/Users/xxx/.npm-packages/lib/node_modules/meteor-launch/assets/launch.json'
    at Error (native)
    at Object.fs.openSync (fs.js:549:18)
    at fs.readFileSync (fs.js:397:15)
    at /Users/xxx/.npm-packages/lib/node_modules/meteor-launch/lib/util.js:77:45
    at FSReqWrap.oncomplete (fs.js:82:15)

I was able to resolve this by going to my node_modules/meteor-launch directory and creating a new 'assets' folder and copying the launch.json file from github into it.

After doing this, launch init worked fine and created the launch.json file in my app.

An in-range update of eslint-plugin-react is breaking the build 🚨

Version 6.10.1 of eslint-plugin-react just got published.

Branch Build failing 🚨
Dependency eslint-plugin-react
Current Version 6.10.0
Type devDependency

This version is covered by your current version range and after updating it in your project the build failed.

As eslint-plugin-react is “only” a devDependency of this project it might not break production or downstream projects, but “only” your build or test tools – preventing new deploys or publishes.

I recommend you give this issue a high priority. I’m sure you can resolve this 💪


Status Details
  • coverage/coveralls Coverage pending from Coveralls.io Details

  • continuous-integration/travis-ci/push The Travis CI build failed Details

Release Notes v6.10.1

Fixed

Commits

The new version differs by 11 commits .

  • ab03af8 Update CHANGELOG and bump version
  • b646485 Merge pull request #1089 from benstepp/bs-multicomp-false-positives
  • c038899 Bug fix for false positives with no-multi-comp
  • 8148833 [Fix] Update void-dom-elements-no-children createElement checks
  • c45ab86 Merge pull request #1081 from webOS101/jsx-indent-fix
  • 7863a5c Fix jsx-indent single line jsx
  • 416deff Update void-dom-elements-no-children
  • 22f3638 Merge pull request #1077 from iancmyers/fix-jsx-indent-template-conditional
  • c6f4a5e Fix error caused by templates in ConditionalExpressions (jsx-indent)
  • a4b6a85 Merge pull request #1058 from kentcdodds/pr/jsx-indent-tabs-fix
  • 6e5f688 [Fix] jsx-indent with tabs (fixes #1057)

See the full diff.

Not sure how things should work exactly?

There is a collection of frequently asked questions and of course you may always ask my humans.


Your Greenkeeper Bot 🌴

Readme update

Sample

$ launch build myapp.com
$ launch galaxy myapp.com
$ launch testflight

This was very very unclear!

I had no idea I had to run "launch build myapp.com && launch testflight"

Please break the sample out so the user knows they must run these commands in succession

Maybe it should read based on what the user wants to do like :

To Push to TestFlight:
Steps

To Push to Galaxy:
Steps

To Push to All Stores:
Steps

Etc - thank you!!! XXXX

Testing

Right now we just have basic tests. Testing this project is interesting since it involves a lot of external dependencies.

We should figure out a better way to test the parts of the project that we can. Things to explore:

  1. run tests in temporary folder
  2. run tests against basic project
  3. trigger example projects as tests
  4. mocking external deps

Action for preparing Android

We should provide a stand-alone action for signing and aligning Android APKs without having to use hockey or playstore actions.

App settings

Update build command to include settings in the app

Can't install fastlane

launch init
Installing fastlane...
ERROR: Error installing fastlane:
"snapshot" from snapshot conflicts with /usr/local/bin/snapshot
Command failed: sudo gem install fastlane
ERROR: Error installing fastlane:
"snapshot" from snapshot conflicts with /usr/local/bin/snapshot

Better Handle Missing Attributes

We should better handle cases when launch vars are missing. This won't happen too much, as launch init will be most users' entry point. But, if launch.json is a blank object, we should be able to handle that.

CI init

create custom CI example files

Can't install NPM

npm install -g meteor-launch
npm ERR! Darwin 15.5.0
npm ERR! argv "/usr/local/Cellar/node5/5.11.0/bin/node" "/usr/local/bin/npm" "install" "-g" "meteor-launch"
npm ERR! node v5.11.0
npm ERR! npm v3.9.5
npm ERR! path /usr/local/lib/node_modules/meteor-launch/lib/index.js
npm ERR! code ENOENT
npm ERR! errno -2
npm ERR! syscall chmod

npm ERR! enoent ENOENT: no such file or directory, chmod '/usr/local/lib/node_modules/meteor-launch/lib/index.js'
npm ERR! enoent ENOENT: no such file or directory, chmod '/usr/local/lib/node_modules/meteor-launch/lib/index.js'
npm ERR! enoent This is most likely not a problem with npm itself
npm ERR! enoent and is related to npm not being able to find a file.
npm ERR! enoent

npm ERR! Please include the following file with any support request:

Testflight failing with update, code signing error

After updating to the newest fastlane, sigh, gym, and meteor-launch I can no longer push my app up to testflight, which was working previously. Here's the error that I'm getting:

Provisioning profile "com.oji AdHoc 1480555445" doesn't include signing certificate "iPhone Distribution: Wesley Smith (7RX8A9CM44)".

Code signing is required for product type 'Application' in SDK 'iOS 10.1'

I realize this may be a fastlane issue, and not so much a meteor-launch issue, but it's strange to me that it was working great, and now I'm getting this error suddenly. To my knowledge I haven't changed my certificates are done anything like that.

An in-range update of eslint is breaking the build 🚨

Version 3.14.1 of eslint just got published.

Branch Build failing 🚨
Dependency eslint
Current Version 3.14.0
Type devDependency

This version is covered by your current version range and after updating it in your project the build failed.

As eslint is “only” a devDependency of this project it might not break production or downstream projects, but “only” your build or test tools – preventing new deploys or publishes.

I recommend you give this issue a high priority. I’m sure you can resolve this 💪


Status Details
  • coverage/coveralls Coverage pending from Coveralls.io Details

  • continuous-integration/travis-ci/push The Travis CI build failed Details

Release Notes v3.14.1
  • 791f32b Fix: brace-style false positive for keyword method names (fixes #7974) (#7980) (Teddy Katz)
  • d7a0add Docs: Add ESLint tutorial embed to getting started (#7971) (Jamis Charles)
  • 72d41f0 Fix: no-var autofix syntax error in single-line statements (fixes #7961) (#7962) (Teddy Katz)
  • b9e5b68 Fix: indent rule crash on sparse array with object (fixes #7959) (#7960) (Gyandeep Singh)
  • a7bd66a Chore: Adding assign/redeclare tests to no-undefined (refs #7964) (#7965) (Kevin Partington)
  • 8bcbf5d Docs: typo in prefer-promise-reject-errors (#7958) (Patrick McElhaney)
Commits

The new version differs by 8 commits .

  • e544644 3.14.1
  • 1297635 Build: package.json and changelog update for 3.14.1
  • 791f32b Fix: brace-style false positive for keyword method names (fixes #7974) (#7980)
  • d7a0add Docs: Add ESLint tutorial embed to getting started (#7971)
  • 72d41f0 Fix: no-var autofix syntax error in single-line statements (fixes #7961) (#7962)
  • b9e5b68 Fix: indent rule crash on sparse array with object (fixes #7959) (#7960)
  • a7bd66a Chore: Adding assign/redeclare tests to no-undefined (refs #7964) (#7965)
  • 8bcbf5d Docs: typo in prefer-promise-reject-errors (#7958)

See the full diff.

Not sure how things should work exactly?

There is a collection of frequently asked questions and of course you may always ask my humans.


Your Greenkeeper Bot 🌴

Dynamically Set Bundle Id

The ability to dynamically set the bundle id for builds would be useful for installing alpha, beta, and production versions of an app on the same device.

This could be done by parsing and updating the mobile-config.js file, but should probably be done in the actual build files if possible?

An in-range update of eslint-plugin-react is breaking the build 🚨

Version 6.10.0 of eslint-plugin-react just got published.

Branch Build failing 🚨
Dependency eslint-plugin-react
Current Version 6.9.0
Type devDependency

This version is covered by your current version range and after updating it in your project the build failed.

As eslint-plugin-react is “only” a devDependency of this project it might not break production or downstream projects, but “only” your build or test tools – preventing new deploys or publishes.

I recommend you give this issue a high priority. I’m sure you can resolve this 💪


Status Details
  • coverage/coveralls Coverage pending from Coveralls.io Details

  • continuous-integration/travis-ci/push The Travis CI build failed Details

Release Notes v6.10.0

Added

Fixed

  • Fix require-default-props crash (#1029)
  • Fix require-default-props rule when using Flow type from assignment (#1043 @wyze @CarlRosell)
  • Fix style-prop-object to not warn with explicit null or undefined (#812 @ljharb)
  • Fix no-unused-prop-types props detection in stateless components (#885 @BarryThePenguin)
  • Fix display-name false positive with document.createElement (#996 @jomasti)
  • Fix ESLint 2 compatibility (@ljharb)

Changed

Commits

The new version differs by 49 commits .

  • 83d4c4b Update CHANGELOG and bump version
  • ee144d6 Merge pull request #890 from kentor/forbid-elements
  • 3e2421e Merge pull request #946 from BarryThePenguin/no-unused-prop-types-in-jsx
  • 3b25a3b Merge pull request #882 from kentor/jsx-max-props-per-line-updates
  • 54abb8b Merge pull request #1055 from iancmyers/icm-forbid-foreign-prop-type
  • 0b25b66 Add forbid-foreign-prop-types rule
  • c586273 Merge pull request #1062 from dguo/patch-2
  • 8e207b8 Fix no-array-index-key typo
  • d884a98 Add new rule: forbid-elements
  • c97dd0f Merge pull request #1051 from yannickcr/void-dom-elements-no-children
  • a84d5f5 jsx-max-props-per-line: Use json format in docs
  • 9af8d25 fix comments
  • d5c3e91 detect used props in jsx
  • b52f3b8 jsx-max-props-per-line: Add additional test cases
  • b485e28 jsx-max-props-per-line: Add when option

There are 49 commits in total. See the full diff.

Not sure how things should work exactly?

There is a collection of frequently asked questions and of course you may always ask my humans.


Your Greenkeeper Bot 🌴

Error: Connection reset by peer - SSL_connect

I am getting the following error why trying to push to hockey or testflight:

[11:15:06]: Starting login with user '[email protected]'
[11:15:19]: Variable Dump:
[11:15:19]: {:DEFAULT_PLATFORM=>:ios, :PLATFORM_NAME=>:ios, :LANE_NAME=>"ios hockey"}
[11:15:19]: Connection reset by peer - SSL_connect

I'm assuming something is wrong with my certs / credentials, but I cannot figure it out. I followed the link in the guide for generated a certificate, but I did not set a password on the cert as per the instructions here. I've tried not setting a password for "CERT_PASSWORD" in launch.json, as well as setting a password and neither have worked. The rest of my login information is correct as far as I can tell (that is, it works fine to log in to the developer portal through the web).

Would love some direction @johnthepink. Thanks for your help so far!

Make build folder assignable from launch.json


16:13:11: --- Step: gym ---

16:13:11: Installing provisioning profile...
16:13:11: xcrun xcodebuild -list -project /Users//Desktop/XXXXXX/.meteor/local/cordova-build/platforms/ios/XXXXX.xcodeproj
[16:10:08]: xcodebuild -list timed-out after 10 seconds. You might need to recreate the user schemes. You can override the timeout value with the environment variable FASTLANE_XCODE_LIST_TIMEOUT

I increased the timeout to 320 and it still wont budge. Got all green before this -
/Library/Ruby/Gems/2.0.0/gems/fastlane-1.97.0/lib/fastlane/junit_generator.rb:17:in write': [!] No such file or directory - /Users/XXXXX/Desktop/XXXXXproject/.build/ios/report.xml (Errno::ENOENT) from /Library/Ruby/Gems/2.0.0/gems/fastlane-1.97.0/lib/fastlane/junit_generator.rb:17:ingenerate'
from /Library/Ruby/Gems/2.0.0/gems/fastlane-1.97.0/lib/fastlane/lane_manager.rb:73:in finish_fastlane' from /Library/Ruby/Gems/2.0.0/gems/fastlane-1.97.0/lib/fastlane/lane_manager.rb:63:incruise_lane'
from /Library/Ruby/Gems/2.0.0/gems/fastlane-1.97.0/lib/fastlane/command_line_handler.rb:30:in handle' from /Library/Ruby/Gems/2.0.0/gems/fastlane-1.97.0/lib/fastlane/commands_generator.rb:51:inblock (2 levels) in run'
from /Library/Ruby/Gems/2.0.0/gems/commander-4.3.5/lib/commander/command.rb:178:in call' from /Library/Ruby/Gems/2.0.0/gems/commander-4.3.5/lib/commander/command.rb:178:incall'
from /Library/Ruby/Gems/2.0.0/gems/commander-4.3.5/lib/commander/command.rb:153:in run' from /Library/Ruby/Gems/2.0.0/gems/commander-4.3.5/lib/commander/runner.rb:428:inrun_active_command'
from /Library/Ruby/Gems/2.0.0/gems/fastlane_core-0.48.1/lib/fastlane_core/ui/fastlane_runner.rb:26:in run!' from /Library/Ruby/Gems/2.0.0/gems/commander-4.3.5/lib/commander/delegates.rb:15:inrun!'
from /Library/Ruby/Gems/2.0.0/gems/fastlane-1.97.0/lib/fastlane/commands_generator.rb:244:in run' from /Library/Ruby/Gems/2.0.0/gems/fastlane-1.97.0/lib/fastlane/commands_generator.rb:20:instart'
from /Library/Ruby/Gems/2.0.0/gems/fastlane-1.97.0/lib/fastlane/cli_tools_distributor.rb:47:in take_off' from /Library/Ruby/Gems/2.0.0/gems/fastlane-1.97.0/bin/fastlane:5:in<top (required)>'
from /usr/local/bin/fastlane:23:in load' from /usr/local/bin/fastlane:23:in

'
Command failed: fastlane ios beta

No such file or directory - /Users/XXX/Desktop/XXXproject/.build/ios/report.xml (Errno::ENOENT)

Forcing me to set slack_url ?

I'm trying to run

launch hockey

After getting the iOS build set up. However, the script keeps trying to force me to input a slack_url, which I don't have, so I eventually have to put in a bogus url and then it errors out and crashes. How can I disable the slack integration? Putting it in launch.json as an empty string doesn't seem to work either. Thanks!

CI tasks

  1. install android linux
  2. install android osx

Testflight fails with 2 factor authentication

When attempting to push to testflight I get the following error from iTunes Transporter.

[19:10:07]: Your account has 2 step verification enabled
[19:10:07]: Please go to https://appleid.apple.com/account/manage
[19:10:07]: and generate an application specific password for
[19:10:07]: the iTunes Transporter, which is used to upload builds

I have generated an app-specific password, but it's not clear to me how I can set this password with meteor launch. It appears that fastlane has support for setting this password, but I don't think I can pass the password in to meteor launch. Perhaps this should be another variable in the launch.json file?

So close to getting meteor-launch running I can almost taste it!

Fastfile

Rework so Fastfile is brought in to current directory and then removed instead of calling from package.

An in-range update of babel-cli is breaking the build 🚨

Version 6.22.0 of babel-cli just got published.

Branch Build failing 🚨
Dependency babel-cli
Current Version 6.18.0
Type devDependency

This version is covered by your current version range and after updating it in your project the build failed.

As babel-cli is “only” a devDependency of this project it might not break production or downstream projects, but “only” your build or test tools – preventing new deploys or publishes.

I recommend you give this issue a high priority. I’m sure you can resolve this 💪


Status Details
  • coverage/coveralls Coverage pending from Coveralls.io Details

  • continuous-integration/travis-ci/push The Travis CI build failed Details

Not sure how things should work exactly?

There is a collection of frequently asked questions and of course you may always ask my humans.


Your Greenkeeper Bot 🌴

An in-range update of coveralls is breaking the build 🚨

Version 2.11.16 of coveralls just got published.

Branch Build failing 🚨
Dependency coveralls
Current Version 2.11.15
Type devDependency

This version is covered by your current version range and after updating it in your project the build failed.

As coveralls is “only” a devDependency of this project it might not break production or downstream projects, but “only” your build or test tools – preventing new deploys or publishes.

I recommend you give this issue a high priority. I’m sure you can resolve this 💪


Status Details
  • coverage/coveralls Coverage pending from Coveralls.io Details

  • continuous-integration/travis-ci/push The Travis CI build failed Details

Commits

The new version differs by 13 commits .

  • 8dfcfd6 version bump
  • 4bc93ac Merge branch 'master' of github.com:nickmerwin/node-coveralls
  • 671acca removed codeship badge
  • f390392 Merge pull request #152 from ndaidong/master
  • de968b0 Merge pull request #147 from hyperlink/update-request-dep
  • 72a4046 Merge pull request #154 from a0viedo/patch-1
  • 87b27f7 Merge pull request #142 from Hirse/feature/travis-pr
  • 3edbecb Merge pull request #155 from kasperlewau/master
  • d117e3d reenable drone
  • dd230f6 don't hardcode minor version
  • cc0882d Update outdate dependencies
  • 99edf1a Fix node-uuid deprecation by updating request dependency
  • f94b647 Get PR number from TRAVIS

See the full diff.

Not sure how things should work exactly?

There is a collection of frequently asked questions and of course you may always ask my humans.


Your Greenkeeper Bot 🌴

Remap launch.json variables

I think it will make everything less confusing and more manageable if we aren't mapping launch variables directly to variables in dependencies. We should define the launch.json in a way that is understandable, and then map them to their dependency counterparts inside of launch.

I propose we prepend all variables with LAUNCH_, and then name the variables things that make more sense to the end user.

{
  "LAUNCH_APP_NAME": "",
  "LAUNCH_APP_IDENTIFIER": "",
  "LAUNCH_APPLE_ID": "",
  "LAUNCH_APPLE_PASSWORD": "",
  "LAUNCH_KEYCHAIN_PASSWORD": "",
  "LAUNCH_IOS_CERT_PATH": "",
  "LAUNCH_IOS_CERT_PASSWORD": "",
  "LAUNCH_SLACK_URL": "",
  "LAUNCH_SLACK_ROOM": "",
  "LAUNCH_ANDROID_STORE_KEY": "",
  "LAUNCH_ANDROID_STORE_PASS": "",
  "LAUNCH_ANDROID_ZIPALIGN": "",
  "LAUNCH_IOS_HOCKEY_TOKEN": "",
  "LAUNCH_ANDROID_HOCKEY_TOKEN": "",
  "LAUNCH_ANDROID_HOCKEY_ID": "",
  "LAUNCH_PLAY_AUTH_FILE": "",
  "LAUNCH_GALAXY_DEPLOY_HOSTNAME": "",
  "LAUNCH_GALAXY_SESSION_FILE": ""
}

We can take this, and remap them as necessary inside of launch. This will avoid most conflicts with other tools and their environment variables. But, it does feel a little verbose.

We could also prepend LAUNCH_ to each variable when launch reads the file. This way, we avoid conflicts with other tools, and become a little more succinct. However, I think this would make it a little more confusing to override the variables in a CI environment.

Package in to CLI

We should package this functionality in to a CLI to make it easier to use. Ex:

launch hockey example.com

Also, initializing should be made a lot easier. We need a command like this to start a new project:

launch init

Then, launch should read the settings out of some kind .launch file, instead of using environment variables for everything.

This should eliminate the need to have the launch file and all the fastlane files sitting in your repo. Just a settings file.

Allow specifying Meteor folder

Would it be nice to be able to specify the meteor project directory if it is not the root? Or is this unnecessary?

At first, I thought it would be nice to specify this in the launch.json file, and then keep launch.json at the root of your whole project. But, if your Meteor project isn't at the root of your project, you may have multiple Meteor applications in your project that you want to use with Launch.

Possible solutions that handle both cases:

  1. a command line option for specifying the directory you wish to use
  2. a root-level launch.json file which contains an array of project directories, each with their ownlaunch.json, which you could call with a command line option

Crosswalk support

Currently, we look for an Android APK at .build/android/release-unsigned.apk. This doesn't work when building with the Crosswalk webview package. Instead, two APKs are built and are located at:

  • ./.build/android/project/build/outputs/apk/android-armv7-release-unsigned.apk
  • ./.build/android/project/build/outputs/apk/android-x86-release-unsigned.apk

We should sign and align both of the those files, and place them here:

  • ./.build/android/armv7.apk
  • ./.build/android/x86.apk

Then, we should update the hockey and playstore actions to support uploading both of those APKs.

The only question I have is how to determine if a project is using crosswalk or not. We could:

  1. look first for ./.build/android/release-unsigned.apk and then look for the crosswalk apks if it's not there
  2. list the meteor packages and regex for crosswalk
  3. allow the user to specify a boolean value in launch.json

I'm leaning towards 1 right now. 2 would require checking .meteor/packages and package.json since it's possible to use the cordova crosswalk plugin directly. 3 requires extra setup from the user.

Meteor launch should reflect meteor platform

android: removed platform
/Users/webadmin/tools/jenkins.plugins.nodejs.tools.NodeJSInstallation/node-6/lib/node_modules/meteor-launch/lib/util.js:59
 ANDROID_ZIPALIGN: result.ANDROID_ZIPALIGN[0] === "~" ? (0, _path.join)(process.env.HOME, result.ANDROID_ZIPALIGN.slice(1)) : (0, _path.resolve)(result.ANDROID_ZIPALIGN)
 ^
 TypeError: Cannot read property '0' of undefined
 at Object.generateSettings (/Users/webadmin/tools/jenkins.plugins.nodejs.tools.NodeJSInstallation/node-6/lib/node_modules/meteor-launch/lib/util.js:59:46)
 at Object.<anonymous> (/Users/webadmin/tools/jenkins.plugins.nodejs.tools.NodeJSInstallation/node-6/lib/node_modules/meteor-launch/lib/android.js:21:31)
 at Module._compile (module.js:570:32)
 at Object.Module._extensions..js (module.js:579:10)
 at Module.load (module.js:487:32)
 at tryModuleLoad (module.js:446:12)
 at Function.Module._load (module.js:438:3)
 at Module.require (module.js:497:17)
 at require (internal/module.js:20:19)
 at Object.<anonymous> (/Users/webadmin/tools/jenkins.plugins.nodejs.tools.NodeJSInstallation/node-6/lib/node_modules/meteor-launch/lib/hockey.js:9:16)

This was after running meteor remove-platform android

An in-range update of rimraf is breaking the build 🚨

Version 2.6.0 of rimraf just got published.

Branch Build failing 🚨
Dependency rimraf
Current Version 2.5.4
Type dependency

This version is covered by your current version range and after updating it in your project the build failed.

As rimraf is a direct dependency of this project this is very likely breaking your project right now. If other packages depend on you it’s very likely also breaking them.
I recommend you give this issue a very high priority. I’m sure you can resolve this 💪


Status Details
  • coverage/coveralls Coverage pending from Coveralls.io Details

  • continuous-integration/travis-ci/push The Travis CI build failed Details

Commits

The new version differs by 5 commits .

  • 5b661e4 v2.6.0
  • c09915f update tap
  • d53235d Make rimraf.sync 10000% more reliable on Windows
  • e8b10a7 Retry on EBUSY et al on non-windows platforms as well
  • 0fac5f7 Add --no-glob option to cli

See the full diff.

Not sure how things should work exactly?

There is a collection of frequently asked questions and of course you may always ask my humans.


Your Greenkeeper Bot 🌴

allow passing of `--mobile-settings` flag

meteor build .build --server https://alpha-app.newspring.io --mobile-settings .remote/settings/sites/app.newspring.io/alpha.settings.json

works locally

meteor build .build --server https://alpha-app.newspring.io

does not work

Die

Probably should be deprecated now that fastlane supports android

An in-range update of babel-preset-es2015 is breaking the build 🚨

Version 6.24.0 of babel-preset-es2015 just got published.

Branch Build failing 🚨
Dependency babel-preset-es2015
Current Version 6.22.0
Type devDependency

This version is covered by your current version range and after updating it in your project the build failed.

As babel-preset-es2015 is “only” a devDependency of this project it might not break production or downstream projects, but “only” your build or test tools – preventing new deploys or publishes.

I recommend you give this issue a high priority. I’m sure you can resolve this 💪


Status Details
  • coverage/coveralls Coverage pending from Coveralls.io Details

  • continuous-integration/travis-ci/push The Travis CI build failed Details

Not sure how things should work exactly?

There is a collection of frequently asked questions and of course you may always ask my humans.


Your Greenkeeper Bot 🌴

Don't try to open Xcode if not necessary

Currently, launch tries to open Xcode no matter the type of project, logs "opening xcode", and then fails silently if it doesn't find an Xcode project.

We should not log "opening xcode" if the ios platform is not added to the meteor project.

Version command

We should add a command that makes it easy to check the version number of launch currently installed:

launch --version
launch -v

Google Play Channels

The playstore action currently only uploads to the alpha channel. We should provide a way to specify the channel to upload to:

launch playstore alpha
launch playstore beta
launch playstore production

adjust args

now that deploy commands aren't handling the build, we should shorten the amount of args they take:

launch hockey
launch testflight

An in-range update of remap-istanbul is breaking the build 🚨

Version 0.8.1 of remap-istanbul just got published.

Branch Build failing 🚨
Dependency remap-istanbul
Current Version 0.8.0
Type devDependency

This version is covered by your current version range and after updating it in your project the build failed.

As remap-istanbul is “only” a devDependency of this project it might not break production or downstream projects, but “only” your build or test tools – preventing new deploys or publishes.

I recommend you give this issue a high priority. I’m sure you can resolve this 💪


Status Details
  • continuous-integration/travis-ci/push The Travis CI build failed Details
Release Notes Release 0.8.1

Changes

Commits

The new version differs by 2 commits .

  • d42eeed bump version to 0.8.1 (#108)
  • 808e352 Fix issues with running remap-istanbul in amd context (#107)

See the full diff.

Not sure how things should work exactly?

There is a collection of frequently asked questions and of course you may always ask my humans.


Your Greenkeeper Bot 🌴

Removing .fastlane folder

Currently, launch tries to remove the fastlane folder and files that are copied over for and iOS related upload. This spits out an error message if those files don't exist, for instance during the hockey action when only trying to upload an Android build.

We should prevent that log from happening.

launch testflight doesn't replace build

I noticed that when I run launch testflight the build doesn't actually seem to get updated. I'm not sure if it's only the version file, or the entire folder, but when I tried to push to itunes connect it errored out saying that a build with that version number had already been submitted, even though that was the old version number and not the number I was using in the build I just generated.

To fix, I deleted the entire .build directory from my project, then re-built and submitted and it uploaded the newer version as expected. Perhaps the easy fix is to rm the entire build folder upon rebuilding?

Handle Crosswalk Build Inconsistencies

When using Android's crosswalk with the meteor build tool to do a clean build on a project, the first build often does not output the crosswalk APKs. See:

meteor/meteor#7291
meteor/meteor#6756

You can get around this by running the cordova build script directly in the generated Android project. This is faster than doing an entire meteor build again (though that also works). But, this also produces APKs with a slightly different name than using the meteor build tool itself.

Here is a complete solution:

./.build/android/project/cordova/build --release
mv ./.build/android/project/build/outputs/apk/project-armv7-release-unsigned.apk ./.build/android/project/build/outputs/apk/android-armv7-release-unsigned.apk
mv ./.build/android/project/build/outputs/apk/project-x86-release-unsigned.apk ./.build/android/project/build/outputs/apk/android-x86-release-unsigned.apk

Until this is resolved, we should check to see if any APKs are generated during an android build, and rerun the cordova script manually, and update the names of the APKs.

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