This project is a clone of the game Pong. The purpose of this project is to demonstrate my skills as a developer.
This project is a rewritten version of my old project. The basic mechanics remain the same, only the architectural aspects have changed. All changes are described in Changes.
The project was realised on my template, TemplateForU.
- Basic application architecture:
- GameStateMachine;
- AssetManagment;
- SceneManagment;
- Factories;
- ScreenService;
- Pong, rackets and ball;
- AudioService, play music and audio effects;
- PoolingService, pattern object pool;
- StorageService, saving and loading player account data;
- StaticDataService, config loading.
- Rejection of the MVP architecture;
- Zenject factories and pools waived;
- UniRx usage has been reduced;
- Part of the game logic is placed in a separate service, for example CameraShakerService;
- Improved AssetProvide;
- Added ScreenService, screens display control;
- Added StaticDataService and used ScriptableObject for configs;
- Added PollingService;
- Used Portrait screen, 1080x2350;
- Addressables
- Zenject (Extenject)
- UniTask
- UniRx
- DOTween