Comments (3)
Hi,
I just pushed a new commit to help you out:
Raised the ARSurface up slightly to avoid flickering for those who render additional geometry beneath the ARSurface.
The reason for the flickering is because the shadow is actually rendered on invisible geometry - I call that invisible surface the ARSurface. Because you have the plane visualizer on at the same time at the exact same place you would get the result you see because of depth fighting.
from arcoreutils.
If I take the update, Will it render properly?
Thanks,
Bhanu.
from arcoreutils.
from arcoreutils.
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from arcoreutils.