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arcoreutils's Issues

Add texture to ARSurface shader

Hello,

I am using your shader for shadows, however I would like to show a visualization of the tracked ground like the default one in ARCore. So my question is how would I add texture to the shader (with transparency)?

Needs update for ARCore 1.2

I found this library very useful, however it needs an update to support ARCore 1.2 (just released). The generated mesh needs to work on vertical planes which are now supported in 1.2. The 'flickering' happens on vertical planes but not the old horizontal ones.

Shadows are completely black in android build.

When I am using the ARSurface Shader in my editor with instant preview, the shadows are fine. But, when I am building and install the apk to my phone, the shadows are completely black.
Screenshot_20190909-225915~2

I am currently using arcore 1.2

Does not compile with the latest non-beta ARCore

Assets/Neuston/ARCoreUtils/ARSurface.cs(44,18): error CS0117: GoogleARCore.Frame' does not contain a definition for TrackingState'

Assets/Neuston/ARCoreUtils/ARSurfaceManager.cs(16,13): error CS0117: GoogleARCore.Frame' does not contain a definition for TrackingState'

Assets/Neuston/ARCoreUtils/ARSurfaceManager.cs(21,9): error CS0117: GoogleARCore.Frame' does not contain a definition for GetPlanes'

Assertion failed: Assertion failed on expression: 'm_CurrentEntriesPtr != NULL && m_IsGettingEntries'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Assertion failed: Assertion failed on expression: 'm_CurrentEntriesPtr != NULL && m_IsGettingEntries'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Visualizer plane is not rendering properly

Hi,

After enabling ARSurfaceManager prefab, the plane visualizer thing not rendering properly.
When I disable your prefab, everything is fine.
Please help me with this.
Your plugin is awesome.

I am using Samsung Galaxy S7 device for testing.
Attached is the screenshot.
screenshot_20180413-174144

Thanks,
Bhanu.

Shadows Disappearing at distance

Hey there,

Been using your tool for the last couple of months and it's been super helpful.
I've noticed over the last week or two since updating to V1.1 that shadows are seeming to pop out and disappear at a distance, usually anything over about 2-3 meters.

I've already spent time tweaking around in quality controls and set shadow render distances higher. Shadows still cast onto all other objects with any standard kind of shader on them, it seems to only be when happening with this ARSurface shader.

Any chance you might have an idea on what could be the issue here?

Many thanks in advance

Problems in Frame.cs after updating google AR core.

Hi,

It appears you have not updated your scripts based google AR core latest update.
I am getting few errors.
Please help.

Errors:
Assets/Neuston/ARCoreUtils/ARSurface.cs(44,18): error CS0117: GoogleARCore.Frame' does not contain a definition for TrackingState'

Assets/Neuston/ARCoreUtils/ARSurfaceManager.cs(16,13): error CS0117: GoogleARCore.Frame' does not contain a definition for TrackingState'

Assets/Neuston/ARCoreUtils/ARSurfaceManager.cs(21,9): error CS0117: GoogleARCore.Frame' does not contain a definition for GetPlanes'

Thanks,
Bhanu.

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