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Sintel The Game

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Description

An open source adventure game created with Blender3D based on the open source film 'Sintel'.

The goal of this project was to expand upon the world of Sintel and to develop a platform that enables users to create and share their own content.

How to Run

  1. Download Blender 2.68
  2. use blenderplayer.exe included in blender install to run sintel_the_game.blend (blender_dir/blenderplayer.exe game_dir/bin/sintel_the_game.blend)

License

Sintel The Game is released under the MIT license.

Details

Sintel The Game uses the Blender Game Engine (v2.68) and is programmed in Python. The game is stable on Windows and Linux (as of 2014) but should work on OSX (perhaps with some tweaking).

  • Only a few levels are really playable (desert_level, docks_level, tundra_level)
  • Each level is split into its own .blend file. Any characters, enemies or props are located in separate .blend files and instanced into the levels.
  • The level selector in the main menu loads .blends from the lib/levels folder
  • If you want to make changes to the Player, use lib/characters/sintel_rig_2.blend

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sintelgame's Issues

It is impossible to run executables. They are immediatelly crassing.

I has been tested Windows XP32, Windows 7 - 32, Windows 10 and the result is allways same. All executables immediately crash.
sintelcrash

Messages from VisualStudio debugger:

sintel_the_game.exe': Loaded 'C:\Windows\System32\hid.dll'
'sintel_the_game.exe': Loaded 'C:\Windows\System32\cryptsp.dll'
'sintel_the_game.exe': Loaded 'C:\Windows\System32\rsaenh.dll'
**Fatal Python error: Py_Initialize: unable to load the file system codec**
The thread 'Win32 Thread' (0xe68) has exited with code 3 (0x3).
The thread 'Win32 Thread' (0x5dc) has exited with code 3 (0x3).
The thread 'Win32 Thread' (0x104) has exited with code 3 (0x3).
The thread 'Win32 Thread' (0x280) has exited with code 3 (0x3).
The thread 'Win32 Thread' (0xb58) has exited with code 3 (0x3).
The thread 'Win32 Thread' (0xc50) has exited with code 3 (0x3).
The thread 'Win32 Thread' (0xee8) has exited with code 3 (0x3).
The thread 'Win32 Thread' (0xa68) has exited with code 3 (0x3).
The thread 'Win32 Thread' (0x12c) has exited with code 3 (0x3).
The thread 'Win32 Thread' (0xdc4) has exited with code 3 (0x3).
The thread 'Win32 Thread' (0xad0) has exited with code 3 (0x3).
The thread 'Win32 Thread' (0xc1c) has exited with code 3 (0x3).
The thread 'Win32 Thread' (0xe1c) has exited with code 3 (0x3).
The thread 'Win32 Thread' (0xe48) has exited with code 3 (0x3).
The thread 'Win32 Thread' (0xd04) has exited with code 3 (0x3).
The thread 'Win32 Thread' (0xd78) has exited with code 3 (0x3).
The thread 'Win32 Thread' (0x1c4) has exited with code 3 (0x3).
The program '[3416] sintel_the_game.exe: Native' has exited with code 3 (0x3).

Fatal Python error: Py_Initialize: unable to load the file system codec

I get this error when running sintel_the_game.blend or sintel_the_game.exe files. Running in blender also produces result. Happens in 32/64 bit versions.

Debugging in Visual Studio 2015 gives me this warning. Otherwise I get "Runtime Error!" and the game crashes.

Also occurs even if an external version of python is installed (not the included version from blender).

Blender ver 2.78c
Python ver 3.5.2 (both from blender and external installation) (64bit)
Running Windows 7 64bit

How to run the game?

lugarius@lugarius-desktop:~/Downloads/sintelgame-master/sintel_linux$ blenderplayer ./sintel_the_game.blend
connect failed: No such file or directory
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 610/PCIe/SSE2
GL_VERSION: 4.5.0 NVIDIA 367.57
Supported Extensions...
GL_ARB_shader_objects supported? yes.
GL_ARB_vertex_shader supported? yes.
----------Details----------
Max uniform components.4096
Max varying floats.124
Max vertex texture units.32
Max combined texture units.192

GL_ARB_fragment_shader supported? yes.
----------Details----------
Max uniform components.4096

GL_ARB_texture_cube_map supported? yes.
----------Details----------
Max cubemap size.16384

GL_ARB_multitexture supported? yes.
----------Details----------
Max texture units available. 4

GL_ARB_texture_env_combine supported? yes.
GL_ARB_texture_non_power_of_two supported yes.
Cannot connect to server socket err = No such file or directory
Cannot connect to server request channel
jack server is not running or cannot be started
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock
AL lib: (WW) ALCjackBackendFactory_init: jack_client_open() failed, 0x11
AL lib: (WW) alc_initconfig: Failed to initialize backend "jack"
BLF_lang_init: 'locale' data path for translations not found, continuing
connect failed: No such file or directory
ndof: spacenavd not found
Detected GL_ARB_texture_env_combine
Detected GL_ARB_texture_cube_map
Detected GL_ARB_multitexture
Detected GL_ARB_shader_objects
Detected GL_ARB_vertex_shader
Detected GL_ARB_fragment_shader
Detected GL_ARB_vertex_program
Detected GL_ARB_depth_texture
Detected GL_EXT_separate_specular_color
Fatal Python error: Py_Initialize: Unable to get the locale encoding
ImportError: No module named encodings
Abgebrochen (Speicherabzug geschrieben)

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