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nu's Introduction

Nu Game Engine License

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So... just what is the Nu Game Engine?

"The Nu Game Engine is the world's first practical functional 2D and 3D cross-platform game engine. Built in F#, it offers a declarative Elm-style programming API, as well as an algebraic ECS programming API for additional scalability. Nu offers a path to a future where game developers are liberated from imperative, OO game programming style. After nearly 10,000 commits, the implementation has matured enough to prove both the efficacy and viability of functional programming techniques in games in terms of performance, programmability, and reliability. Nu currently utilizes SDL2, OpenGL, Aether 2D Physics, and Bullet 3D Physics."

"...everything that I can think of that makes games programming so awful seems to have a solution in your engine!" - @Sigmoid

This repository hosts several projects, including -

Getting Started with Nu

Look here to get started with your own project in Nu -

https://github.com/bryanedds/Nu/wiki/Getting-Started-with-Nu

Some Media on the Nu Game Engine

image Physically based rendering with image-based lighting in the Nu Game Engine.

image Wandering around the forest in OmniBlade.

image A critical battle with evil itself!

image Directly editing the entire game state in the new editor.

image Animated 3D model rendering.

image Scalable rendering thanks to instancing-by-default render technique.

image Real-time WYSIWYG editing with hot asset and live code reloading, and the ability to undo and redo gameplay.

Public Sponsors We Wish to Thank

@reinux

@arsmilitaris at https://arsmilitaris.com

image

@pauloud

@creynolds138

And a huge thank you to all of you who donate privately to keep this project going!

nu's People

Contributors

bryanedds avatar bryaneddsalt avatar deanjl avatar symboliq avatar isaksky avatar shalokshalom avatar

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