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bigdebuffs's Introduction

BigDebuffs

BigDebuffs is an extremely lightweight addon that hooks the Blizzard raid frames to increase the debuff size of crowd control effects. Additionally, it replaces unit frame portraits with debuff durations when important debuffs are present.

Open a ticket to report any issues

Submit a pull request

Features

Anchor

Anchor BigDebuffs to the inner (default), left, or right of the raid frames.

BigDebuffs Anchor Inner BigDebuffs Anchor Right BigDebuffs Anchor Left

Increase Maximum Buffs

Sets the maximum buffs displayed to 6.

BigDebuffs Increase Maximum Buffs

Scale

Set the scale of the various types of debuffs.

Warning Debuffs

Always show warning debuffs when BigDebuffs are displayed.

BigDebuffs Special Debuffs

Unit Frames

Show BigDebuffs on the unit frames.

BigDebuffs Unit Frames

Third Party Support

BigDebuffs is fully compatible with the followings mods:

  • Z-Perl UnitFrames
  • Shadowed Unit Frames
  • ElvUI
  • Adapt
  • bUnitFrames

BigDebuffs Z-Perl

Profiles

Create custom profiles with dual specialization support.

Configuration

To open the options panel, type /bd

bigdebuffs's People

Contributors

aniketschneider avatar anzz1 avatar backupiseasy avatar bodify avatar carbohydrate avatar citna avatar clicketz avatar corbin-stuard avatar domzae avatar gonzric1 avatar hmeissner avatar jamesknippel avatar jarveson avatar jimjardland avatar jordonwow avatar kennahz avatar kyleqianlima avatar manuelhaag avatar mfycheng avatar mike-last avatar muleyo avatar mygamesdevelopmentacc avatar nozzlegear avatar oliome avatar poli93 avatar razko avatar reynoldscahoon avatar stako avatar sweepyboop avatar terijaki avatar

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bigdebuffs's Issues

Request: Ironbark root talent

Hi, the talent that root you if they hit you with iron bark is not showing, you only need to add this:

[170855] = { type = ROOT },

To the druid debuffs.

Thank in advance.

ElvUI Compatibility Problems

Hello, I think with how prevalent ElvUI has gotten it would be great if we could find a way to correctly display BigDebuffs on ElvUI's party/raid frames. At the moment, it's impossible to display the correct BigDebuffs aura with the correct ElvUI frame all the time. Here's a screenshot showing the problem:

https://imgur.com/a/xiAV7NC

Basically, when you sort ElvUI by group so Bigdebuffs is displayed properly, the player seems to mess up the party order. If I attach BigDebuffsparty1UnitFrame to ElvUF_PartyGroup1UnitButton1 and so on to #4, it works great as long as the player is not involved, but the player being displayed in the party seems to mess up the ordering and the wrong auras end up next to the wrong frames.

Big Buffs

Could it be possible to also make the buffs bigger? If it's already possible IDK how hehe.

BTW great addon!

classic bigdebuffs

28x BigDebuffs\Libs\AceEvent-3.0\AceEvent-3.0-4.lua:37: Attempt to unregister unknown event "UPDATE_WORLD_STATES"
[C]: in function UnregisterEvent' BigDebuffs\Libs\AceEvent-3.0\AceEvent-3.0-4.lua:37: in function OnUnused'
...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:197: in function `UnregisterAllEvents'

Request: Buff White- and Blacklist - and example for priests

I play a priest, in raid I want to see every
Power Word: Fortitude / Prayer of Fortitude
Divine Spirit / Prayer of Spirit
Shadow Protection / Prayer of Shadow Protection
not only the ones, I had casted. But when in combat, i never need this information
Because only one Priest can cast "renew" and powerword: shild on one player, I want always see all of them.

I modified the code a litte bit:
I added at the beginning of BigDebuffs.lua this code:

local MyAllwaysShowOutCombat={1243,1244,1245,2791,10937,10938, 21562,21564, --Power Word: Fortitude / Prayer of Fortitude
	14752,14818,14819,27841, 27681, -- Divine Spirit / Prayer of Spirit
	976,10957,10958, 27683,-- Shadow Protection / Prayer of Shadow Protection
	}
local MyNeverShowCombat={1243,1244,1245,2791,10937,10938, 21562,21564, --Power Word: Fortitude / Prayer of Fortitude
	14752,14818,14819,27841, 27681, -- Divine Spirit / Prayer of Spirit
	976,10957,10958, 27683,-- Shadow Protection / Prayer of Shadow Protection
	}
local MyAllwaysShow={
	139,6074,6075,6076,6077,6078,10927,10928,10929,25315, --renew
	17,592,600,3747,6065,6066,10898,10899,10900,10901, -- powerword: shild
	}
	
	
local function MyCompactUnitFrame_UtilShouldDisplayBuff(unit, index, filter)
-- copied from CompactUnitFrame.lua from blizzard
	local name, icon, count, debuffType, duration, expirationTime, unitCaster, canStealOrPurge, _, spellId, canApplyAura = UnitBuff(unit, index, filter);
--new
	if UnitAffectingCombat("player") then
		if tContains(MyNeverShowCombat,spellId) then
			return false
		end
		if tContains(MyAllwaysShow,spellId) then
			return true
		end
	else 
		if tContains(MyAllwaysShowOutCombat,spellId) or tContains(MyAllwaysShow,spellId) then
			return true
		end
	end
--endnew		
	
	local hasCustom, alwaysShowMine, showForMySpec = SpellGetVisibilityInfo(spellId, UnitAffectingCombat("player") and "RAID_INCOMBAT" or "RAID_OUTOFCOMBAT");

	if ( hasCustom ) then
		return showForMySpec or (alwaysShowMine and (unitCaster == "player" or unitCaster == "pet" or unitCaster == "vehicle"));
	else
		return (unitCaster == "player" or unitCaster == "pet" or unitCaster == "vehicle") and canApplyAura and not SpellIsSelfBuff(spellId);
	end
end

And replace the two CompactUnitFrame_UtilShouldDisplayBuff in BigDebuffs.lua with MyCompactUnitFrame_UtilShouldDisplayBuff

of course for other classes (mages, druids) need other buffs, this is only a "hotfix" for the priest-class

8.2.5 Errors - Max buffs not working, debuffs not being moved

20x FrameXML\CompactUnitFrame.lua:1297: Usage: SpellGetVisibilityInfo(spellID, "visType")
[C]: in function SpellGetVisibilityInfo' FrameXML\CompactUnitFrame.lua:1297: in function CompactUnitFrame_UtilShouldDisplayBuff'
BigDebuffs\BigDebuffs-v7.7.lua:1643: in function <BigDebuffs\BigDebuffs.lua:1624>
[C]: in function CompactUnitFrame_UpdateBuffs' ...faceBlizzard_Deprecated\Deprecated_8_2_5.lua:338: in function CompactUnitFrame_UpdateAuras_BackwardsCompat'
FrameXML\CompactUnitFrame.lua:1260: in function `CompactUnitFrame_UpdateAuras'
FrameXML\CompactUnitFrame.lua:101: in function <FrameXML\CompactUnitFrame.lua:54>

Locals:
(*temporary) = nil
(*temporary) = "RAID_OUTOFCOMBAT"

Bigdebuffs bugs

hello
thers is some bugs
cant not show any Kicks on target and foucs.
its a 8.25 bug issues
thank you :D

ElvUI - Misaligned Debuffs on Party Frames

Hello. I haven't had any issues with this so far except on the party frames for ElvUI, the buffs/debuffs are not aligned with the correct character.

P.S. This addon is amazing.

Big DBuffs

I use the elvui for some functions and I use the standard blizzard frames. and the addon is not showing the dbuff or buff in the frame's portrait.

Feral Skull Bash (Kick)

When you kick a player (PvP) or npc the 4 second lock out does not show up on the target frame like a rogue kick.

lua error

65x C stack overflow
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
...
...rfaceBlizzard_Calendar\Blizzard_Calendar.lua:3864: in function initFunction' FrameXML\UIDropDownMenu.lua:76: in function UIDropDownMenu_Initialize'
...rfaceBlizzard_Calendar\Blizzard_Calendar.lua:3900: in function CalendarCreateEvent_UpdateEventType' ...rfaceBlizzard_Calendar\Blizzard_Calendar.lua:3858: in function CalendarCreateEventTexture_Update'
...rfaceBlizzard_Calendar\Blizzard_Calendar.lua:3737: in function CalendarCreateEventFrame_Update' ...rfaceBlizzard_Calendar\Blizzard_Calendar.lua:3573: in function <...rfaceBlizzard_Calendar\Blizzard_Calendar.lua:3572> [C]: ? [C]: in function Show'
...rfaceBlizzard_Calendar\Blizzard_Calendar.lua:988: in function `CalendarFrame_ShowEventFrame'
...rfaceBlizzard_Calendar\Blizzard_Calendar.lua:1077: in function <...rfaceBlizzard_Calendar\Blizzard_Calendar.lua:1061>

Locals:
(*temporary) = DropDownList1MenuBackdrop {
0 =
template = "Transparent"
SetBackdropColor = defined =[C]:-1
pixelBorders =

{
}
SetBackdropBorderColor = defined =[C]:-1
}
(*temporary) = 0.070588
(*temporary) = 0.070588
(*temporary) = 0.070588
(*temporary) = 0
(*temporary) = "ElvUI"
(*temporary) = defined =[C]:-1
(*temporary) = DropDownList1MenuBackdrop {
0 =
template = "Transparent"
SetBackdropColor = defined =[C]:-1
pixelBorders =
{
}
SetBackdropBorderColor = defined =[C]:-1
}
(*temporary) = 0.070588
(*temporary) = 0.070588
(*temporary) = 0.070588
(*temporary) = 0
(*temporary) = "ElvUI"
= defined =[C]:-1
= defined @ElvUI\Core\Toolkit.lua:50

8.2.5 Bigdebuffs not working

Hello ! my favorit addon dont work atm on the new patch 8.2.5 if you can check please !
Thank for the support ! :)

Message: Interface\FrameXML\CompactUnitFrame.lua:1297: Usage: SpellGetVisibilityInfo(spellID, "visType")
Time: Wed Sep 25 23:40:17 2019
Count: 2248
Stack: Interface\FrameXML\CompactUnitFrame.lua:1297: Usage: SpellGetVisibilityInfo(spellID, "visType")
[C]: in function SpellGetVisibilityInfo' Interface\FrameXML\CompactUnitFrame.lua:1297: in function CompactUnitFrame_UtilShouldDisplayBuff'
Interface\AddOns\BigDebuffs\BigDebuffs.lua:1643: in function <Interface\AddOns\BigDebuffs\BigDebuffs.lua:1624>
[C]: in function CompactUnitFrame_UpdateBuffs' ...face\AddOns\Blizzard_Deprecated\Deprecated_8_2_5.lua:338: in function CompactUnitFrame_UpdateAuras_BackwardsCompat'
Interface\FrameXML\CompactUnitFrame.lua:1260: in function `CompactUnitFrame_UpdateAuras'
Interface\FrameXML\CompactUnitFrame.lua:101: in function <Interface\FrameXML\CompactUnitFrame.lua:54>

Locals: (*temporary) = nil
(*temporary) = "RAID_OUTOFCOMBAT"

Still not working with Elvui

Hello @jordonwow

Your add-on is just to good to be true !
It supposed to be fully compatible with Elvui according to your curseforge page; long story short : it ain't working for me nor either of my friends who tried it.
I've tried with Elvui's raid and unit frames and Blizzard's ones, as long as Elvui is loaded your add-on does not work.

https://imgur.com/ffrnRTG

I hope you can fix it.
Live long and prosper.

Bug - stun not showing up

First of all ty for creating this for classic.
It works really well, but I've just encountered one bug. It's not showing the cc debuff on the unit frame for this specific weapon : Earthshaker.
It is a drop from Molten Core and has a chance on hit to stun all melee aoe targets for 3 sec. Unfortunately its not showing up.

Would it be possible to add it?

Thanks!
Earthshaker bug

BigDebuffs.lua:1527: script ran too long

Message: Interface\AddOns\BigDebuffs\BigDebuffs.lua:1527: script ran too long
Time: Wed Oct 17 22:10:43 2018
Count: 2
Stack: Interface\AddOns\BigDebuffs\BigDebuffs.lua:1527: script ran too long
[C]: ?
Interface\AddOns\BigDebuffs\BigDebuffs.lua:1527: in function `UNIT_AURA'
Interface\AddOns\BigDebuffs\BigDebuffs.lua:800: in function <Interface\AddOns\BigDebuffs\BigDebuffs.lua:800>

Locals:

Blacklist

Not an issue. Great Addon but a blacklist for debuffs would be very very nice :)

Error that doesn't allow BigDebuffs to run

Hi, I'm playing classic right now. Currently I get this error. I assume this is because there is something with LibClassicDurations? But I think my classicauradurations also depends on it and that addon is fine. Not sure what is going on.

Message: Interface\AddOns\BigDebuffs\BigDebuffs.lua:8: Cannot find a library instance of "LibClassicDurations".
Time: Thu Dec 5 20:11:15 2019
Count: 1
Stack: Interface\AddOns\BigDebuffs\BigDebuffs.lua:8: Cannot find a library instance of "LibClassicDurations".
[C]: in function error' ...ace\AddOns\AtlasLootClassic\Libs\LibStub\LibStub.lua:38: in function LibStub'
Interface\AddOns\BigDebuffs\BigDebuffs.lua:8: in main chunk

Locals: (*temporary) = "Cannot find a library instance of "LibClassicDurations"."

Message: Interface\AddOns\BigDebuffs\Options.lua:35: bad argument #1 to 'pairs' (table expected, got nil)
Time: Thu Dec 5 20:11:15 2019
Count: 1
Stack: Interface\AddOns\BigDebuffs\Options.lua:35: bad argument #1 to 'pairs' (table expected, got nil)
[C]: in function `pairs'
Interface\AddOns\BigDebuffs\Options.lua:35: in main chunk

Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
= defined =[C]:-1

Issue in arena

Message: Interface\AddOns\BigDebuffs\BigDebuffs.lua:1138: script ran too long
Time: Sun Sep 29 21:42:54 2019
Count: 1
Stack: Interface\AddOns\BigDebuffs\BigDebuffs.lua:1138: script ran too long
Interface\AddOns\BigDebuffs\BigDebuffs.lua:1138: in function `UNIT_AURA'
Interface\AddOns\BigDebuffs\BigDebuffs.lua:411: in function <Interface\AddOns\BigDebuffs\BigDebuffs.lua:411>

Locals: self =

{
SetDefaultModuleLibraries = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:367
SaveUnitFramePosition = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:507
EnableModule = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:332
modules =
{
}
baseName = "BigDebuffs"
IterateEmbeds = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:442
IsDispellable = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:738
SecureHookScript = defined @interface\AddOns\BigDebuffs\Libs\AceHook-3.0\AceHook-3.0.lua:410
IsPriorityBigDebuff = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:1037
RawHookScript = defined @interface\AddOns\BigDebuffs\Libs\AceHook-3.0\AceHook-3.0.lua:395
PriorityDebuffs =
{
}
SetDefaultModulePrototype = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:409
defaultModuleState = true
IsEnabled = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:451
DisableModule = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:350
RegisterMessage = defined @interface\AddOns\BigDebuffs\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:90
UnregisterMessage = defined @interface\AddOns\BigDebuffs\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
frames =
{
}
IsHooked = defined @interface\AddOns\BigDebuffs\Libs\AceHook-3.0\AceHook-3.0.lua:493
PLAYER_FOCUS_CHANGED = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:1169
WarningDebuffs =
{
}
UNIT_AURA = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:1043
SetEnabledState = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:424
Hook = defined @interface\AddOns\BigDebuffs\Libs\AceHook-3.0\AceHook-3.0.lua:274
enabledState = true
COMBAT_LOG_EVENT_UNFILTERED = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:580
RegisterEvent = defined @interface\AddOns\BigDebuffs\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:90
units =
{
}
IterateModules = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:437
RawHook = defined @interface\AddOns\BigDebuffs\Libs\AceHook-3.0\AceHook-3.0.lua:313
AttachUnitFrame = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:402
OnInitialize = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:346
NewModule = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:235
GetModule = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:210
AttachedFrames =
{
}
defaultModuleLibraries =
{
}
options =
{
}
specDispel =
{
}
Spells =
{
}
GetName = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:279
UNIT_AURA_ALL_UNITS = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:626
name = "BigDebuffs"
orderedModules =
{
}
Disable = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:314
ShowInRaids = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:1181
UnitFrames =
{
}
db =
{
}
HookScript = defined @interface\AddOns\BigDebuffs\Libs\AceHook-3.0\AceHook-3.0.lua:366
SetupOptions = defined @interface\AddOns\BigDebuffs\Options

Please add Gladiator's Maledict Trinket

I'm having a hard time getting the addon to let me see when my team is affected by the Gladiator's Maledict trinket. If I make it so it shows all debuffs, even when BigDebuffs is displaying, I have to increase the maximum debuffs to 5+ and the effect usually is drowned out by poisons/diseases and such. Love your addon, and if I could figure out how to add spells through the interface/lua file I would totally do this myself!

Thorns

Thorns does not show in bigdebuffs after 8.2

tracker's net

it does not show the survival hunter tracker's net root , please fix

Pitbull Unitframes Compatability

Hi!

Is it possible to make BigDebuffs compatible with Pitbull unitframes, i can't really find any answers while searching the wild web:) I have no idea if its a technical problem or just noone thought about it yet. Would love any answer either way

Would love it since pitbull with is high costomizeability is close to perfect. It only misses the greatness of what BigDebuffs do, Especially the priority and size of the specific auras.

Thanks in advance

After today's BigDebuffs update: still can't hide debuffs

The "Other Debuffs" slider doesn't do anything. I don't know if any of this is related:

1x ...uffs\Libs\AceGUI-3.0-40\widgets\AceGUIWidget-Slider.lua:104: attempt to perform arithmetic on a nil value
...uffs\Libs\AceGUI-3.0-40\widgets\AceGUIWidget-Slider.lua:104: in function <...uffs\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:99>

Locals:
frame = {
0 =
obj =

{
}
}
self =
{
disabled = false
SetSliderValues = defined @BigDebuffs\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:178
parent =
{
}
step = 0.010000
OnAcquire = defined @BigDebuffs\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:128
alignoffset = 25
userdata =
{
}
ispercent = true
value = 0
base =
{
}
label = {
}
SetDisabled = defined @BigDebuffs\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:140
type = "Slider"
AceGUIWidgetVersion = 22
GetValue = defined @BigDebuffs\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:170
max = 1
SetValue = defined @BigDebuffs\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:162
hightext = {
}
min = 0
SetIsPercent = defined @BigDebuffs\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:193
lowtext = {
}
events =
{
}
editbox = {
}
frame = {
}
SetLabel = defined @BigDebuffs\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:174
slider = {
}
}
value = "5-"
(*temporary) = nil
(*temporary) = "5-"
(*temporary) = nil
(*temporary) = ""
(*temporary) = "attempt to perform arithmetic on a nil value"
tonumber = defined =[C]:-1
PlaySound = defined =[C]:-1

Custom debuffs

Hey dude amazing addon, just wondering if there was maybe an incoming option to maybe allow us to add our own debuffs?

I know this was mainly used for pvp but it would be really useful in a lot of over encounters also.

Thanks

Luke

Resets the "Show Numbers For cooldowns" in default blizzard options

In Interface > Game > ActionBars there is a option for "Show Numbers for Cooldowns"

Upon unticking this option and reloading the game, it constantly re tricks itself.

I wish to use omniCC + bigdebuffs however every time i disable the default blizzard cooldowns they keep re-enabling themself.

When i remove Bigdebuffs from the addon folder this problem goes away however i would like to keep using bigdebuffs.

Thanks for your time. Awesome addon.

LUA Errors in v7.7

616x FrameXML\CompactUnitFrame.lua:1283: attempt to index local 'buffFrame' (a nil value)
FrameXML\CompactUnitFrame.lua:1283: in function CompactUnitFrame_UtilSetBuff' BigDebuffs\BigDebuffs-v7.7.lua:1645: in function <BigDebuffs\BigDebuffs.lua:1624> [C]: in function CompactUnitFrame_UpdateBuffs'
FrameXML\CompactUnitFrame.lua:571: in function `CompactUnitFrame_UpdateAuras'
FrameXML\CompactUnitFrame.lua:101: in function <FrameXML\CompactUnitFrame.lua:54>

Locals:
InCombatSkipped

SetPortraitToTexture(): Texture is not 64x64 pixels:

1x BigDebuffs\BigDebuffs-v8.7.lua:1488: SetPortraitToTexture(): Texture is not 64x64 pixels: FileData ID 611425.

[string "=[C]"]: in function SetPortraitToTexture' [string "@BigDebuffs\BigDebuffs-v8.7.lua"]:1488: in function UNIT_AURA'
[string "@BigDebuffs\BigDebuffs-v8.7.lua"]:411: in function <BigDebuffs\BigDebuffs.lua:411>

Locals:
(*temporary) = BigDebuffsarena1UnitFrameIcon {
0 =
}
(*temporary) = 611425

LUA Error 3/21/20

Message: ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1515: Usage: AceConfigDialogTooltip:SetText("text" [, color, wrap])
Time: Sat Mar 21 10:55:31 2020
Count: 1
Stack: ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1515: Usage: AceConfigDialogTooltip:SetText("text" [, color, wrap])
[string "=[C]"]: in function SetText' [string "@Interface\AddOns\BigDebuffs\Libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua"]:1515: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1483> [string "=[C]"]: ? [string "@Interface\AddOns\BigDebuffs\Libs\AceGUI-3.0\AceGUI-3.0.lua"]:72: in function <...ace\AddOns\BigDebuffs\Libs\AceGUI-3.0\AceGUI-3.0.lua:70> [string "@Interface\AddOns\BigDebuffs\Libs\AceGUI-3.0\AceGUI-3.0.lua"]:290: in function Fire'
[string "@interface\AddOns\BigDebuffs\Libs\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua"]:208: in function <...ibs\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:206>

Locals:

Always a bug issue

Message: Interface\AddOns\BigDebuffs\BigDebuffs.lua:1488: script ran too long
Time: Sat Apr 11 21:05:38 2020
Count: 1
Stack: Interface\AddOns\BigDebuffs\BigDebuffs.lua:1488: script ran too long
[string "@interface\AddOns\BigDebuffs\BigDebuffs.lua"]:1488: in function `UNIT_AURA'
[string "@interface\AddOns\BigDebuffs\BigDebuffs.lua"]:411: in function <Interface\AddOns\BigDebuffs\BigDebuffs.lua:411>

Locals: self =

{
SetDefaultModuleLibraries = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:367
SaveUnitFramePosition = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:507
EnableModule = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:332
modules =
{
}
baseName = "BigDebuffs"
IterateEmbeds = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:442
IsDispellable = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:738
SecureHookScript = defined @interface\AddOns\BigDebuffs\Libs\AceHook-3.0\AceHook-3.0.lua:410
IsPriorityBigDebuff = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:1383
RawHookScript = defined @interface\AddOns\BigDebuffs\Libs\AceHook-3.0\AceHook-3.0.lua:395
PriorityDebuffs =
{
}
SetDefaultModulePrototype = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:409
defaultModuleState = true
IsEnabled = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:451
DisableModule = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:350
RegisterMessage = defined @interface\AddOns\BigDebuffs\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:90
UnregisterMessage = defined @interface\AddOns\BigDebuffs\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
frames =
{
}
IsHooked = defined @interface\AddOns\BigDebuffs\Libs\AceHook-3.0\AceHook-3.0.lua:493
PLAYER_FOCUS_CHANGED = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:1519
WarningDebuffs =
{
}
UNIT_AURA = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:1389
SetEnabledState = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:424
Hook = defined @interface\AddOns\BigDebuffs\Libs\AceHook-3.0\AceHook-3.0.lua:274
enabledState = true
COMBAT_LOG_EVENT_UNFILTERED = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:580
RegisterEvent = defined @interface\AddOns\BigDebuffs\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:90
units =
{
}
IterateModules = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:437
RawHook = defined @interface\AddOns\BigDebuffs\Libs\AceHook-3.0\AceHook-3.0.lua:313
AttachUnitFrame = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:402
OnInitialize = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:346
NewModule = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:235
GetModule = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:210
AttachedFrames =
{
}
defaultModuleLibraries =
{
}
options =
{
}
specDispel =
{
}
Spells =
{
}
GetName = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:279
UNIT_AURA_ALL_UNITS = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:626
name = "BigDebuffs"
orderedModules =
{
}
Disable = defined @interface\AddOns\BigDebuffs\Libs\AceAddon-3.0\AceAddon-3.0.lua:314
ShowInRaids = defined @interface\AddOns\BigDebuffs\BigDebuffs.lua:1531
UnitFrames =
{
}
db =
{
}
HookScript = defined @interface\AddOns\BigDebuffs\Libs\AceHook-3.0\AceHook-3.0.lua:366
SetupOptions = defined @interface\A

Error in new version

Date: 2020-03-15 21:25:14
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\BigDebuffs\BigDebuffs.lua line 1488:
SetPortraitToTexture(): Texture is not 64x64 pixels: FileData ID 611425.

Debug:
[string "=[C]"]: SetPortraitToTexture()
[string "@BigDebuffs\BigDebuffs.lua"]:1488: UNIT_AURA()
[string "@BigDebuffs\BigDebuffs.lua"]:411:
BigDebuffs\BigDebuffs.lua:411
Locals:
(*temporary) = BigDebuffstargetUnitFrameIcon {
0 =
}
(*temporary) = 611425

Luna Unit Frames

Hi,

Can you please add support to Luna Unit Frames? It's extremely similar to Shadowed Unit Frames.

Sincerely WalleH

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