Infinite terrain generation in Unity, adressing very important topics off game development, like :
- Noise Generation
- Procedural Mesh
- LOD
- Threading
- Procedural texturing
- Optimization
Check the series by yourself, worths it a lot (https://www.youtube.com/playlist?list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3)